Dontnod Entertainment developer Jean Maxime Moris details the new episodic game, Life Is Strange, in this exclusive preview interview from the Square Enix booth at Gamescom 2014.
Who would have thought that giving games away for free would be so lucrative?
Spotify Discover? I barely know ‘er.
Less mechanical and more emotional, Life is Strange's framework can be found across dozens of games this past ten years.
I wish it had been more influential within it's own franchise, other than the first game it's been one terrible game after another, at this point it looks like they had a stroke of luck and nothing else. Also, most of what LiS does had already been done on Telltale games about your actions having consequences in the development of the story, the best part was the time manipulation gameplay, that was fantastic, but again it's not too dissimilar of Prince of Persia time manipulation on the original trilogy.
Is this a joke? LiS wasn't a bad game but it didn't really do anything that Telltale hadn't already done before it. And to insinuate that without LiS we wouldn't have gotten Disco Elysium, Baldur's Gate 3, etc, is just ridiculous. I get it, you love the game and that's fine, but don't make it out to be more important than it is. I'm not saying it didn't influence anything at all, it just wasn't remotely to the degree the author is insinuating.
the og ?
maybe for the time when it came out. but not cause of the possible lesbian romance.
This game looks unique.
I'm keeping my eye on this. Remember Me had a lot of redeeming qualities in my opinion, as well as a lot of unfulfilled potential. I, hated seeing beautiful Neo-Paris without the ability to explore it.
Seems interesting, but I'm not a fan of episodic content. Call me when the whole thing is released.