Polygon: "It took 90 minutes for my friends and I to finish the playable teaser for the upcoming Silent Hills. There's no combat, no mechanics outside of walking around and looking at things, and the entire experience takes place in one environment. It's a self-contained "game" that only needs a single hallway to scare the shit out of you.
How did this collection of mundane elements become so much scarier than most full-length horror games?"
P.T. may never be coming back in any official capacity, but fans of PlayStation game Dreams might be in luck this spooky season.
I have to emphasize that this is an extremly well made remake, it's the full game with all the content and features plus more. Visuals and sound is very close to the original, this version was recently published. I know there's a lot of predjudice against Dreams, which is a shame and not really deserved, the tool is much more capable than many think.
TNS: "These following canceled horror games have never made it. Join us as we commemorate what they could have been this Halloween."
Even though it wasn't a full game, and just a demo, Silent Hills scared the crap out of me.
TNS: “Nightmare fuel to say the least, check out the 10 most terrifying Silent Hill monsters, and what they symbolize.”
You can't say that for sure. Maybe Kojima and Del Toro will surprise you. They have both surprised us a number of times in the past. I heard PT was absolutely horrifying so I'm confident about Silent Hills being the same. :)
Polygon writers are so sure of themselves...
Yet they're almost always wrong
Well since P.T. is a squashed in experience rather than a full game, it is imo not very comparable, including the POV differences, but it is created by the team so it will be scary no doubt.
There are several things about P.T. that make it terrifying, including but not limited to narrow corridors, darkness, warped sense of reality, photorealistic graphics, how your attention to detail is both necessary and your downfall. Elaborating on that last point, P.T. requires you to be attentive to very minute details to progress. Acting upon these differences sometimes can be nerve-racking. Sometimes you get psyched out and it lures you into a false sense of security which is oddly inventive and effective. Silent Hills will likely be third person like all other Silent Hill games and I'm sure they'll make use of the perspective for some interesting scares.
Polygon can write about whatever regarding Silent Hills, but I'm sure their opinion will change once it gets some kind of XBOX confirmation, assuming it comes.
P.t. made me sweat it was very nerve racking. The woman freaked me out. Scarier then any movie ive seen lately.