380°

Guerrilla Cambridge’s Unannouced PS4 Exclusive to Have High Quality Animations Made With Morpheme

It's already known that Guerrilla Cambridge is working on a PS4 exclusive game belonging to a “high profile, multi-million selling franchise,” and today you learn a little more about how it’ll be made.

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dualshockers.com
AngelicIceDiamond3962d ago

Very intriguing tech demo.

Can't wait to see their brand new game soon.

TheGreatAndPowerful3962d ago

Another vid, better examples.

Natural Motion Endorphin/Euphoria Trailer https://www.youtube.com/wat...

Xsilver3962d ago

"We already know that Guerrilla Cambridge is working on a PS4 exclusive game belonging to a “high profile, multi-million selling franchise,”

Good God Sony Show Us this game Already http://media.giphy.com/medi...

Abriael3962d ago

I might be wrong, but from the career ads it seems that it's in very early development, so we probably won't hear much before next year.

Xsilver3962d ago (Edited 3962d ago )

Don't they already have a trailer for it? well rumored

@Abriael
Ohhhhhhhhhhhhhh When i read the article i didn't see Cambridge part my bad.

Abriael3962d ago

No, that was for Guerrilla Games main studio's new RPG.

juggulator3962d ago

The game is in very early development if that as all those positions still need to be filled and I believe there are quite a few. I can't see this game being fully revealed any earlier than GamesCom next year.

darren_poolies3962d ago

Sony no tend to only show games close to release so if thisn't coming within the next year I doubt we'll see anything of it.

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3962d ago
Relientk773962d ago

I can't wait til Guerrilla Cambridge shows off this game

SaveFerris3962d ago

Is this another Killzone title?

Abriael3962d ago

Most probably. Not 100% sure tho.

Abriael3962d ago

@Lionalliance: no, that's guerrilla games. This is Guerrilla cambridge, and we already know it's a multi million selling franchise, so not a new IP.

iamnsuperman3962d ago (Edited 3962d ago )

I would make sense if it was. Though that trailer for the tech makes me think it is something else (possible an old franchise)

@Abriael

I know. I was just merely making any observations of what the uses for the tech are

Abriael3962d ago

The trailer is by naturalmotion, not by guerrilla. It's just there to show what the tech can do.

IIFloodyII3962d ago

Probably, but I think there's a rumour that it might be a Syphon Filter reboot. I'm not sure if that's a multi-million selling franchise though.

SonyStyled3962d ago

more than likely. they did a phenomenal job with killzone mercenary and i personally think its hard to believe a “high profile, multi-million selling franchise” would be a different ip considering GG:C already launched one killzone game and being a branch of its original founders

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630°

Why Guerrilla Cambridge Really Closed

Former SCE Cambridge Studio Closes After Subsequently Missing Sales Targets. The U.K. First Party Studio Leaves Behind 20 Years Of PlayStation Exclusives.

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keengamer.com
moegooner882960d ago

Primal will always be one of my fav games. Very underrated.

AspiringProGenji2960d ago

Too bad. They shouldn't have closed them like that after they released RIGS. They still got 10 studios so it is not like they are lacking. But a loss is a loss

Death2958d ago

It's unfortunate the Rigs owners lost out in the additional content and support that was being worked on.

DigitalRaptor2958d ago

It's a real shame, but at least they got to release their game that they had been working on.

Relientk772960d ago

Still want more MediEvil games

Kratos0Ace2959d ago

My hope is the Blue Point Games is working on Medievil 1 remaster/remake for PS4. It'd be cool if the PS Classic they are working on turns out to be Medievil.

MrSec842957d ago

In response to your reply to ruefrak about Media Molecule, you have to bare in mind that the studio are smaller now than Guerrilla Cambridge were and they've had a better hit rate than Cambridge did.
Tearaway was also developed with a fraction of the Studio's resources, critically rated higher than Killzone Mercenary and Tearaway's sales weren't far off of Mercenary's.
Tearaway could have cost less than half of the dev price and marketing budget compared to Killzone Mercenary.

Media Molecule have probably made a good profit for Sony on each project they've put out, even Tearaway, Cambridge undoubtedly cost Sony, if that wasn't the case they'd like still be around now.
Tearaway Unfolded was a pretty quick turn around title, which required minimal resources for MM, it also probably sold enough to break even.
Dreams is probably not a high cost investment for the studio by modern standards and the prospects for what's possible in the game are huge, from creative, user generated content, to professional dev made worlds and game elements from every conceivable game genre make Dreams a highly marketable title.

I doubt it's cost more than $20m to make, even if you said it's been in full development for 4 years, it could probably be profitable if Sony released it at $40 and sold 500k, but it could easily top 1 million unit.

Darkfist_Flames2958d ago

MediEvil is perfect with a darkborne style.

thekhurg2958d ago

OMG I completely forgot about the hours and hours of fun I had with that game until now.

Thanks for bringing back memories.

rlow12958d ago

That would be awesome, remember playing the first one and it was so much fun. Sony could surprise us.

+ Show (1) more replyLast reply 2957d ago
CrystalFantasy2958d ago

Sony's mismanagement of Guerrilla Cambridge is what caused the studio to close. This is on you Playstation execs.

Gazondaily2958d ago

Lmao. I wouldn't be surprised if people on here would find a way to blame them.

Prince_TFK2958d ago

Nahhhhh it's Nintendo's fault for releasing an underpowered console.

MrSec842958d ago (Edited 2958d ago )

Actually Sony tends to let their studios manage themselves, which has been reported numerous times by their 1st Party devs, even when they're let go and ex Sony staff would be incentivised to say negative things about Sony's management they praise them for giving them a chance.

Cambridge didn't have to make the games they did, looking at their history they've had numerous projects which sold well under a million units, for a Studio with dozens of staff, working on projects for years Sony would need to at least top the million mark to break even.
It's clear that Sony gave the Studio multiple chances, even after their past releases sold badly and eventually Sony has to think of the bottom line, instead of continually throwing more cash at the studio.

The Cambridge situation is exactly the same as the other Studios Sony have closed since the 7th gen, they give Studios freedom, fund and support them well, but eventually something has to give if the projects those Studios are making aren't bringing in the funds to pay for the current project and set up a budget for the next game.

Kratos0Ace2958d ago

Totally agree with you. They should have focused all their energy on Medievil in my opinion. Other Sony studios are known for at least one big seller: Naughty Dog (Uncharted, many others), Santa Monica (God of War), Media Molecule (LBP), Poliphony (Gran Turismo), Sucker Punch (Infamous), etc.... Guerrilla Cambridge instead was all over the place. They tried lots of new IPs: C-12, Primal, Ghosthunter, RIGS, alas none where neither critically-acclaimed nor at least sold a million.

343_Guilty_Spark2958d ago

Yea all Studios have managers duh

Phill-Spencer2958d ago (Edited 2958d ago )

343

But it's a difference if a studio has a sense of freedom to be creative or be strangleheld like say the few ms' studios with almost no creative freedom outside of their respective ip.

Tussin1872958d ago (Edited 2958d ago )

What??? I'm sorry but this studio has been around since the 90s. They have had plenty of chances to prove themselves and made many games in the process. I'm thankful Sony stuck with them this long.

I'm sure a lot of their games didn't even make a profit. But what am I talking about, clearly you know more than us as you said in your comment. Thanks for the inside scoop​.

O_O

rainslacker2958d ago (Edited 2958d ago )

I don't think their games were ever the problem though. Most of their games were actually quite good.

Edit: I edited my comment because I realized I misread the article, and assumed that this was an official statement from one of the devs involved, and then came to realize that it was just some speculation piece.

ruefrak2958d ago

I think you're on to something. Cambridge supported Sony's crazy side projects like Vita and PSVR. Had they just played it safe and made a PS4 game, they'd probably still be around.

Now I think Media Molecule are deliberately stalling on releasing Dreams because they know once it flops, the studio is getting shut down.

MrSec842958d ago

Assuming you're replying to CrystalFantasy, this person you're replying to isn't on to anything.
Cambridge weren't forced to develop for Vita or PSVR, they chose to make games for those platforms, plus they even made games for basically every other Sony device and technically RIGS has to run on PS4 to play, but their titles didn't sell well for the most part, yet Sony still kept them around since 1997.

Media Molecule have had great success with LBP 1&2, Tearaway sold well for a Vita game and Unfolded didn't require more than a small fraction of the Studio's resources to be made, so it's sales didn't need to be that high to be considered a success.

There's every indication that Dreams will do very well with it's target audience, hell it's going to have a huge core adventure, as well as be the evolution of the creative style of content the Studio have become famous for. You can basically make anything you want digitally, which will mean Media Molecule can create a tonne of content, along with the game's core audience being able to expand the game's universe in a seemingly endless way.
If content creators can make anything from any game genre, their own assets, animations, movies, music and so on then the possibilities are quite literally only limited by the creator's imagination (and current processing/RAM limits).

Media Molecule aren't stalling, they began making the tools to make their game, but that was a long undertaking because they didn't just want to slap a game engine, asset rendering, audio maker and content editor into a basic package, they wanted to make all of that work seamlessly together, while also being fun to use. They started actually building their core Dreams game when they revealed Dreams to the public at E3 2015.
BTW Media Molecule are a smaller studio than Guerrilla Cambridge were, by a good 20 people, so MM's costs are quite a bit lower.
MM may also be working on something else besides Dreams, since content creation is very fast with the game's tools. They could be building multiple games with Dream's tools.

Kratos0Ace2958d ago

@ ruefrak

I fear the same for Media Molecule. Tearaway on Vita had less sales than Killzone Mercenary at the end and the Tearaway Unfolded on PS4 bombed saleswise really hard. Dreams failure in sales could be the last straw.

In turn, I feel that since RIGS was a VR game that missed sales targets, Sony London and the Machester Studio's new VR games better make some decent numbers or Sony will pull out of the U.K. altogether and avoid such high taxes in the process.

_-EDMIX-_2958d ago (Edited 2958d ago )

Agreed

I believe that team could have been put to better use.

I agree that Sony give them a lot of freedom but at the same time it over the years they were making a bunch of lackluster games I think Sony should have simply combine them with another team because it's sad that it had to come to this.

MrSec842958d ago (Edited 2958d ago )

Technically Cambridge were a part of Guerrilla, but how closures effect staff employment within the wider publishing company depends on the individual people getting laid off, whether they want to join another studio within that pubs family of devs or location, because maybe people can't move their lives to another part of the country or another country entirely for a new job, families may not want to move to London if they're happy in Cambridge and the dev may not want an almost 3 hour round trip every day to get to and from work.
Nearby studios may not need your particular skill set.
In some cases maybe developers don't have the budget to hire someone new.

There could also be issues with a developer, maybe they have a bad reputation and only had employment within Sony because of their longterm experience at that one studio and it was only that studio that were happy to put up with that person's ways.

Things aren't always clear cut and easy to work out because we wish it.

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Aenea2958d ago

The real reason? It's still the same speculation as when it happened and a rundown of the games they made. This doesn't add anything new...

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400°

PSVR Title RIGS Cancels All Future DLC and Events Following Closure of Guerrilla Cambridge

PlayStation VR launch title RIGS: Mechanized Combat League will receive no further DLC following the closure of developer Guerrilla Cambridge, while all of the title's Beat the Dev community events have also been cancelled.

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powerupgaming.co.uk
Neonridr3081d ago

Sad, was one of the most promising VR titles on PSVR.

NukaCola3081d ago

RIGS is an awesome VR Game. WTF? I guess it was the price or something

SonyWarrior3081d ago

honestly it wasnt... dumb idea the demo sucked game sucked. I am big fan of PSVR and own several of the games and this one was one i was never interested in at all i tried the demo since it was free and didnt like it at all.

ChronoJoe3081d ago

Disagree. Heck it's probably the only game that demos a really good system of movement in VR for 3D environments. So many games where the player is very slow moving or almost immobile, Rigs showed how to put together a really cool FPS style game in VR, really fun in that respect.

IamTylerDurden13081d ago

The actual game, especially on Pro is fantastic. The visuals on Pro are excellent, the locomotion and controls are among the best on VR, and the game is pretty packed with content now. It was a great idea, are u joking? A mixture of Titanfall and Rocket League, it was brilliant, but PSVR manufacturing problems really destroyed this game. A multiplayer centric game like Rigs needs a fairly large install base to be successful and the fact that PSVR has been out of stock since launch absolutely diminished its potential install base from an estimated 2.6 million to 800k. I honestly believe had PSVR not had these issues it would've come close to the lofty sales estimates and Rigs mp base would be thriving thus helping the game succeed. It's a terrific game.

Neonridr3081d ago

You are entitled to not like something. But you are also not indicative of the gaming community as a whole. I respect your opinion, but I also respectfully disagree with it.

IamTylerDurden13081d ago

But they just gave us an awesome holiday update and a terrific pro patch. So, Rigs has received some nice, free post launch support but obviously the studio closure is the reason why we won't receive any more.

Neonridr3081d ago

yeah, I just meant moving forward it's sad. This game was one of the ones with a little more thought put behind it compared to some of the other PSVR titles.

UCForce3081d ago

It's unfortunate. Peace to the Fallen, GC. You made us proud.

3081d ago Replies(2)
IamTylerDurden13081d ago

It's bc GC got shutdown. Rigs sold fine, it would've sold 3x what it did had Sony not had the PSVR manufacturing problems. GC makes great games on new hardware, but they just don't sell as big as they should. Killzone Mercenary is phenomenal yet it did mediocre numbers.

IamTylerDurden13081d ago

VR doesn't have the install base to "sell well".

DashArrivals3080d ago

I bought it. But it was very very expensive. With no demo in all of Europe i think.

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fenome3081d ago

That sucks that they shut them down right after their game dropped. I haven't played it myself, I've yet to get a PSVR, but it seemed to have a positive reception from the community. I wonder if they had some kind of falling out or something.

3081d ago Replies(1)
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70°

Short Pause Video Podcast #100: Switch Presentation, Scalebound Canned, & Guerrilla Cambridge Closed

Short Pause: "We're celebrating episode 100 of the Short Pause Gaming Podcast by debuting our new video version of the show. Check it out!"

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shortpause.com