Siliconera met up with Guilty Gear creator Daisuke Ishiwatari to talk about transitioning from sprites to 3D models in Guilty Gear Xrd SIGN.
Noisy PIxel interviews general director and creator of the Guilty Gear franchise Daisuke Ishiwatari and producer Takeshi Yamanaka.
From Eurogamer: "Guilty Gear Strive is nearly upon us. Developer Arc System Works has held a number of beta tests, each with its own set of issues pounced upon by the anime fighting game series' fans. But the bigger picture is this: with Strive, chief creator Daisuke Ishiwatari aims to do the seemingly impossible - make Guilty Gear accessible.
Guilty Gear's reputation precedes itself. Perhaps it would be better to say Guilty Gear's reputation hangs around its neck like a cowbell. Bong! Here comes another Guilty Gear. Head for the hills! This one's even harder than the last! Long combos, brutal timing, multiple complex mechanics and tricky characters - Guilty Gear has it all and then some. Play online as a newcomer against the series' modest but seriously properly into it fanbase and, well, you can imagine how hard things can get."
It could start by making a couple characters available on a "demo" version. Haven't played any fighting game in years and this one caught my attention but i'm not sure if it would be worth spending 60 bucks on it (in a "i might suck at it" kind of way)
Daisuke Ishiwatari talks New Guilty Gear system mechanics, why they are more simplified, and what fans can expect from the story mode.
This is going to be amazing! I can't wait for my fav fighter franchise!