Schindler's List. The Godfather. Casablanca. Each of these films have solidified their standing in American culture as the most widely accepted works of art of the past century. Each film offers the most brutally realistic vision of its respective theme while at the same time delivering a lasting message to their audience. For instance, Saving Private Ryan engrossed the viewer in some of the most hellish battles of World War II while also offering a masterfully-written narrative that explores the concept of brotherhood, sacrifice and basic human instinct. These films are successful because no matter how old their viewer, they communicate their message effectively and challenge us to compare the morals and decisions of the film's characters to our own. They have earned the right to be called, "great".
Herein lays the double-edged sword of video game narratives: because gamers assume control over a character or group of characters for the title's duration, unless the game's code forces you to perform otherwise, gamers make the decisions to kill or let live (most often the former), to forsake their companions or save their lives. Why did Corporal Upham fail to assist his fellow soldiers in their hour of need? How does Captain Miller rationalize losing the men he's spent the past three years with in the pursuit of an unknown? These are amongst the critical questions video games have not yet posed to their audience. Quality cinema has consistently left a lasting impact on the viewer because he or she becomes emotionally invested in its characters. If we know nothing about a game's protagonist(s), or we dislike them to the point we wish to turn the game off completely, how can developers expect us to care for them?
-Brian Paterson, Reelgamers.com
GL compiles a list of some of the most mind-blowing video game narrative twists in recent memory, from The Last of Us to Outer Wilds
With articles like these cant you tag the games mentioned so that we can know ahead of time if there’s a spoiler to avoid?
Not clicking on your article otherwise.
Discover our top video game adaptations of popular board games, from Bloodbowl to Wingspan & get your board game friends into video games!
EK Cooling allegedly has slipped itself into a hot soup of seemingly endless financial woes, where it has not paid its staff, suppliers, and contractors for many months as the company is facing liquidity problems and a surplus of inventory left unsold, stuck in the warehouse for a more extended period. Gamers Nexus investigated these claims made by former and current personnel, where he found trails of unpaid bills lasting as long as three to four months and unpaid raises that accumulated for almost a year.
EK Water Blocks has two entities—a Slovenian-based headquarters and a US-based subsidiary, EK Cooling Solutions. Steve narrated the series of events in detail, stating that the company was reportedly irresponsible and negligent regarding payment. Consequently, partners and employees are forced to share the burden of alleged mismanagement. It all begins with its extensive range of products, leading to a surplus of goods. EK has over 230 water blocks, 40 liquid cooling kits, 85 reservoirs, 40 pumps, 73 radiators, and 212 miscellaneous accessories.
Yes this is not about video games directly but indirectly this will impact the pc gaming/workstation space hard.
This company is massive one of two in the water cool space so if it goes poof then thousands out there have no spare parts or half built computers.
SO yeah i know not about a video game but think of it as amd leaving the pc space but this is ekwb that could be leaving water cooling in the pc space
Jayz2cents a supporter of there products also has issues
https://www.youtube.com/wat...
Video games are harder to make perfect than movies. They need to have great gameplay with fantastic depth and longevity, amazing scalable graphics, a 40+ single player campaign with nearly infinite replayability, multiplayer worthy of Blizzard titles, and on top of all that they need to contain films within them ala Final Fantasy.
And on top of all that the technology to make video games is if not still in its infancy at least still in the adolescent stage. There were not perfect films during this stage of development either. Films were around for many decades before Birth of a Nation and other movies that could be considered great.
I have no idea what the writer of the article was going on about. Games can contain movies within them. So they already have more potential than films. There are no fundamental limitations to them that he seems to be talking about. Films are the media trapped in a small 2-dimensional box, always showing the same thing no matter how many times you watch one.
JUNE 12th - this magic day seems to ring a bell.
Bioshock comes to mind.
But you need a specific piece of hardware to experience specific game titles. The first "great" videogame was released well over a decade ago (though I'll allow people to argue over which one). I would say games are a higher media form than film because film is strictly non-interactive, while the videogame industry is pushing to make their titles interactive films. MGS4 is the greatest example.
when? NOW! right NOW! todaY!
sup nick, you read that article about EA and a console?