Schindler's List. The Godfather. Casablanca. Each of these films have solidified their standing in American culture as the most widely accepted works of art of the past century. Each film offers the most brutally realistic vision of its respective theme while at the same time delivering a lasting message to their audience. For instance, Saving Private Ryan engrossed the viewer in some of the most hellish battles of World War II while also offering a masterfully-written narrative that explores the concept of brotherhood, sacrifice and basic human instinct. These films are successful because no matter how old their viewer, they communicate their message effectively and challenge us to compare the morals and decisions of the film's characters to our own. They have earned the right to be called, "great".
Herein lays the double-edged sword of video game narratives: because gamers assume control over a character or group of characters for the title's duration, unless the game's code forces you to perform otherwise, gamers make the decisions to kill or let live (most often the former), to forsake their companions or save their lives. Why did Corporal Upham fail to assist his fellow soldiers in their hour of need? How does Captain Miller rationalize losing the men he's spent the past three years with in the pursuit of an unknown? These are amongst the critical questions video games have not yet posed to their audience. Quality cinema has consistently left a lasting impact on the viewer because he or she becomes emotionally invested in its characters. If we know nothing about a game's protagonist(s), or we dislike them to the point we wish to turn the game off completely, how can developers expect us to care for them?
-Brian Paterson, Reelgamers.com
From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.
maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad
Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.
honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it
Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.
I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.
Matt Miller: "Every subscription to Game Informer now raises funds for St. Jude. We want you to know what that means."
I subscribed to this not knowing about how some of the proceeds go to St. Judes.
Really cool that some of the money goes there.
Even if people don't subscribe to the mag, it might bring people to the charity.
Though Unearthed Arcana's content primarily consists of subclasses and spells, WOTC's latest UA drop is set to shake up Dungeons and Dragons' future.
Video games are harder to make perfect than movies. They need to have great gameplay with fantastic depth and longevity, amazing scalable graphics, a 40+ single player campaign with nearly infinite replayability, multiplayer worthy of Blizzard titles, and on top of all that they need to contain films within them ala Final Fantasy.
And on top of all that the technology to make video games is if not still in its infancy at least still in the adolescent stage. There were not perfect films during this stage of development either. Films were around for many decades before Birth of a Nation and other movies that could be considered great.
I have no idea what the writer of the article was going on about. Games can contain movies within them. So they already have more potential than films. There are no fundamental limitations to them that he seems to be talking about. Films are the media trapped in a small 2-dimensional box, always showing the same thing no matter how many times you watch one.
JUNE 12th - this magic day seems to ring a bell.
Bioshock comes to mind.
But you need a specific piece of hardware to experience specific game titles. The first "great" videogame was released well over a decade ago (though I'll allow people to argue over which one). I would say games are a higher media form than film because film is strictly non-interactive, while the videogame industry is pushing to make their titles interactive films. MGS4 is the greatest example.
when? NOW! right NOW! todaY!
sup nick, you read that article about EA and a console?