Sony: Five guidelines for effective VR design

Sony: Five guidelines for effective VR design

Zones|12 years ago|PS4

GI.biz writes "Jed Ashforth loves his job. As senior game designer at Sony Computer Entertainment's Worldwide Studios Tech Group, he has spent every working day of the last two years playing virtual reality demos and trying to understand what works, and what doesn't. "It's just the best job," he told the crowd at GDC Europe. "Just awesome."

When it comes to the player's experience of VR, the ideal state is "presence" – a "level up" from the state of immersion that game designers have traditionally struggled to achieve. A person can be immersed when reading George R. R. Martin's Game of Thrones, Ashforth said, but presence would mean the belief that they were really standing on King's Landing.

"This believable sense of presence in the world changes pretty much everything, and so we have to change how we approach game design accordingly.""

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