Noobist Interview: A Look Into Developing Injustice’s Accessibility Mode

Noobist Interview: A Look Into Developing Injustice’s Accessibility Mode

ostgar|12 years ago|Dev

Gaming is a cherished pastime among young and old alike. Even people who are not gamers can easily get sucked into winning matches and completing levels. Disabled gamers are just a small portion of this massive culture. Games that are accessible and inclusive for us are hard to come by, especially on consoles, and there are only a handful of games that happen to be accessible or have accessibility modes built into them.

One of these rare examples is a fighting game called Injustice: Gods Among Us. It is the first in a new fighting game franchise that introduces an original story featuring a large cast of DC Comics icons such as Batman, Harley Quinn, Solomon Grundy, Superman, The Flash, Wonder Woman and a variety of others. Set in a world where the lines between good and evil can often be blurred, players experience heroes and villains engaging in epic battles on a vast scale

For blind players, the game features a unique accessibility mode. I had a chance to sit down and interview Carlos Vasquez, a blind player who helped NetherRealm Studios create a mode that many blind and visually impaired players would enjoy, even on consoles. This is what he had to say.