Approvals 10/3 ▼
Shacks (2) - 3632d ago Cancel
Pozzle (4) - 3632d ago Cancel
Grave (1) - 3632d ago Cancel
Cobain19 (1) - 3632d ago Cancel
GreenGamers (2) - 3632d ago Cancel

Skyrim - New Custom Characters Show Incredible Details

DSOGaming writes: "One of the reasons we want games to be ‘moddable’ is because gamers and modders can come up with some amazing ideas. Last week, we focused on Skyrim’s amazing modded environments and today we present you some spectacular custom characters."

Read Full Story >>
Create Report !X

Add Report


+ Updates (1)- Updates (1)


Changed from Pending to Approved
Community3632d ago
NukaCola3632d ago

These look good. Doesn't even really look like Skyrim anymore

Timesplitter143632d ago

It looks good but I'm getting pretty sick of those doll-like characters. Feels like Skyrim has become the new Second Life, where socially inept people go to jack off to wierd shit

FamilyGuy3632d ago

They look like they're made of clay or something, some have a completely different look though but all are pretty high quality. That hooded man actually looks like the guy from Arrow that plays the green arrow.

UnHoly_One3632d ago

They all look like Dead or Alive girls.

It's been "Japan-ified".

MrTimesplitters3632d ago


ABizzel13632d ago

I love some of these screens, they give you a glimpse of what next-gen versions of popular franchises could look like.

Obviously Dead or Alive


Assassin's Creed (Unity)

Ninja Gaiden....(well at least GOW can look that good)

+ Show (2) more repliesLast reply 3631d ago
Zeniix3632d ago (Edited 3632d ago )

some pics look like they're taken from some kind of CGI trailer, crazy if you think about it, wonder how stuff will look like in the next fallout/elderscrolls ^^.

thehobbyist3632d ago (Edited 3632d ago )

"One of the reasons we want games to be ‘moddable’ is because gamers and modders can come up with some amazing ideas."

Yes, but when it's like Skyrim and it has fundamental problems(Old engine, bad geometry, muddy textures, shallow combat system) and it relies on mods to fix that, that's not right. Companies should follow the lead of games like Left4Dead2 when it comes to mods.

The base game is near flawless, with some balancing issues they patched later. And the mods merely enhance the experience instead of needing mods to MAKE the experience.

DragonKnight3632d ago

Bethesda knows they can get free labor from the modding community, they don't care to put out a complete product if they'll just have people fix their incomplete product for them anyway.

aliengmr3632d ago

Claiming that Skyrim is "incomplete" is ridiculous. It not the apex of perfection, but Bethesda did put a LOT work into it. Saying otherwise is just foolish.

DragonKnight3632d ago

It is incomplete. The bugs are inexcusable by themselves, but the Radiant A.I. is atrocious, the storyline is incredibly anti-climactic, the player's impact on the world is pretty much nil, the combat is bare bones. You're telling me that's a complete game? You're telling me that a game that has dragon's flying backwards and in twisted form, a game that you can carry through a civil war and end it but every person you come across thinks it's still going on, a game where you defeat the boss and people act like nothing happened sounds like a complete game to you?

Face facts. The only thing Bethesda worked on to completion was the map. They use and reuse assets from passed games all the time, they use and reuse old engines, they pour all their efforts into the size of the game and leave everything else woefully underdeveloped.

aliengmr3632d ago

Yeah, I'm telling you its a complete game. Not a perfect game, but a complete one. By your definition few, if any, games are "complete".

It's fair to criticize Skyrim for its failings like any other game, but to call it "incomplete" and suggest Bethesda phoned in the development is absurd.

DragonKnight3632d ago

Then you don't know what a complete game is. A complete game isn't just a game you can beat from start to finish. Skyrim has incomplete Radiant A.I., the story is way too short, the combat is bare bones, it's an incomplete game.

neogeo3632d ago

Even without the mods do you know Skyrim has now 11 offical patches and updates? If Bethesda was so lazy they would not have keep working on the game to fix bugs for over a year of updates. Go download the Vanilla version now for PC and look how good it runs without mods.

DragonKnight3632d ago

neogeo: They wouldn't need to have 11 patches if they'd have done the job right the first time now would they? And even with their patches, the job is still not done. AND, if they DIDN'T patch the game they'd definitely be sued in a class action suit for releasing a game with so many game breaking bugs. I don't give credit to developers for doing what they're supposed to do, which is release a complete game that functions.

DrRobotnik3632d ago (Edited 3632d ago )

I agree with dragonknight on this one. I'm the kind of gamer that likes to immerse myself in the games I played. After I beat one of the faction, I was expecting a story for them all to come together and fight a true enemy...nope. Then when I defeated the final boss, I thought I would be hailed as a hero by all...nope. Just greeted by NPC saying the same preprogrammed jargon. The game would lead you on these epic side stories too, but to little or no effect to rest of the world. Games will have there glitches, that's OK. It can be patched. But when a game from 1991 (Mega man X) changes the landscape and enemies of certain stages depending on which bosses you defeat. I say there is no excuse to have a 2011 game add a few extra min of dialogue to make the NPC's act like they give a shit.

DragonKnight3632d ago (Edited 3632d ago )

@DrRobotnik: Exactly what you said. You, as the protagonist, seemingly make no discernible impact on the land if you judge it by the reactions from the NPC characters. And worse still, your decisions have nearly no consequences, none if you're talking about factions that you join.

You can join and become the leader of every group without anyone caring. In fact, there is only ONE character in the whole game that even mentions anything about you being a part of 2 groups and that's Delvin Malory.

If you join the Thieves Guild and do some quests, and then join the Dark Brotherhood and get to the part of that story line where you have to go to the Thieves Guild to talk to Delvin, he'll say "Oh, so you're one of them now are you?" Or something to that effect. In hundreds of hours of gameplay, that is the only instance I can think of where the Radiant A.I. actually responds how you'd expect it to.

Other than that, you get to be the Archmage of the College and the mentor of the Companions at the same time with no consequences and no acknowledgement of the complete disparity between the groups. You can be the Guild Master of the Thieves Guild, the Dark Brotherhood's Listener, a member of the Nightingales, and either a Legate in the Imperial Legion or the equivalent in the Stormcloaks and no one gives a damn.

How can anyone consider that to be a complete game? Your actions mean literally nothing to the people of the game. That's not a complete experience.

Blacklash933631d ago (Edited 3631d ago )

I'd hardly call an open-ended game (with about a 3-year development cycle) that contains several dozens of hours of free-roam content, without mods or DLC, incomplete.

There are major shortcomings and issues, but the game is well-featured. The main quest is short and anticlimactic, but it is a complete story. (Bethesda has never been big on storylines, really.) The NPCs are unreactive idiots, but they do populate the towns and offer quests and activities, fulfilling their role. The game may have a lot of bugs, but so does most every large, ambitious RPG. Or are we suggesting Obsidian, Bioware, and CDPR don't have similar histories with major bugs and technical clunkiness? It has its disappointments and underwhelming aspects, but overall it does have all the features in place to be called a complete experience. The games still offers a ton to explore, discover, unlock, loot, and accomplish. Content that, altogether, clearly took a lot of time and effort to create.

DragonKnight3631d ago

The scope of the game has nothing to do with its completion, especially when the basics of the game aren't finished. I keep referencing the Radiant A.I. because Bethesda tried to convince everyone of how great it was but it wasn't. Bethesda's clear focus was chiefly on the map, just making the biggest came they can make. Everything else received the bare minimum attention they could give it. That's why cooking is pointless, that's why the combat is so simplistic and lacks weight, that's none of the story material is even important and people derive more enjoyment out of making the game what they want it to be rather than playing it for what it is.

If the game were a complete experience, then there would be no community driven mods to make it a more complete experience.

Blacklash933630d ago (Edited 3630d ago )

You can argue any game RPG isn't finished that way. Bugs? Stupid AI? Balance issues? Small side-features that aren't very useful? A number of short and underdeveloped missions? Literally almost every western-developed AAA RPG and open-world game has every single one of those. Most of which are far smaller and less detailed than Skyrim.

And no, the modding community doesn't mean the game is incomplete. Large communities of modders always add new features and improve existing features for all supported games. It happened with Dark Souls, Dragon Age, The Witcher, and New Vegas. It's also happened with every Bethesda game ever. Skyrim could be the greatest game of all time and that would remain true.

Modders do not as often create quest content, much less full-quality quests that fit well with the main package, so Bethesda couldn't possibly rely on them. And ultimately, only a fraction of the players use mods in the first place.

My point is that, no matter the quality or shortcomings, Skyrim is a full-featured game that offers a complete experience in itself. There is still the large open-world, builds to choose from, many stats and perks, many quests, many NPCs to talk to, loot to discover, dungeons to explore, companions, home bases, diverse creatures to slay, and things to craft. It's the full deal, despite its shortcomings.

+ Show (8) more repliesLast reply 3630d ago
user56695103632d ago

i wouldnt call the base game perfect most of the mods fix the gameplay and gave it more dept

Amorist893632d ago

Surely game companies should be head hunting these modders. Those improvements are incredible.

ravinash3632d ago

Why pay them for it when you know they will do it for free?

Amorist893632d ago

A valid point - shame that's how things workout :(

Scizz3632d ago

PC isn't the only platform for Bethesda games. Where are the modders for consoles, they could use the talent to sell their game elsewhere.

Paprika3632d ago

But they are enhancing their game as a fan service, surely that only makes the original Bethesda shipped game look worse?

Timesplitter143632d ago

it's not like the 3D artists at Bethesda aren't able to do things like this. They could, if they wanted to, but they have deadlines to respect and hardware specs to target for a large audience. Bethesda doesn't want only the most top-tier PCs to be able to run their game

ShowGun9013631d ago

look at crisis 1s sales for confirmation of this... only top teir machines could run it, and it sold like crap.

only thing it was good for was pic gallery articles like these.