Storytelling in Dark Souls: Ambiguity or Arrested Adolescence?
"Dark Souls’ writing is bad. It is an insult to the games with rich, oblique narratives to make ambiguity an excuse for lousy storytelling – and passing it off as a ploy to stimulate player imagination is adding injury on top. Ambiguity can be a useful technique, as evidenced by many games and books and movies, but what Dark Souls does is deprive. Every occurrence of omission feels like an accidental gap."
Jack Bromley looks at the effects of Dark Souls' supposed ambiguity.
"I love Dark Souls. I’d have to – I’ve invested over 100 hours and I don’t plan on stopping. It’s a great series and well deserving of most of the excessive praise it gets.
Most of, because a ton of that praise focuses on the game’s approach to its story; something I struggle to understand since it doesn’t have one."











