Grab it Magazine speak in-depth with Mark McDonald, the CEO of Appster, about the indie game development scene. McDonald is a gold mine of information about setting up a successful app making venture - from partnerships and investment, to activation and monetisation - having grown from a team of two to more than one hundred in just a few years.
As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.
And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.
They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -
While many are fans of the Honkai Star Rail story so far, The Nerd Stash believes that the deaths of Robin and Firefly no longer carry much weight.
Love and Deepspace aims to replicate real-life romantic tropes where players engage in a romantic journey, plus with an RPG combat elements.
I wish I was a millionaire at 22. Unfortunately all I invented by that age was the knee-to-tummy trampoline twist flip.
At 22, I had perfected the art of playing any video game on the hardest level first time around and beating it as though I knew the ins and out of it.