Chalgyr's Game Room writes:
The darkness has been punishing, almost oppressive. Multiple tunnels led to murky shores, perilous cliffs and a host of strange, violent creatures. I dared to follow the nearby footprints near the beginning, and I was nearly slain for my curiosity. Caution is key because success is never guaranteed. However, there is quite literally light at the end of the tunnel. Upon reaching the end of said passage, there is an almost hauntingly beautiful expanse of land before me, stretching out to a village that is quiet and almost - but not completely empty. Still, there is a sun in the distance, fighting to get free of the clouds in the sky. It is a sign of hope, that perhaps my struggles will not end in vein.
I continue through the village and near a well that likely has no water. I have fought dozens of battles, cheated death multiple times along the way, and now I have some much deserved respite before setting back off onto my path.
At least, that was what I thought moments before these angry little mongrel creatures charged me, chasing me through what I thought was an otherwise safe village. I hacked at them repeatedly, but that just seemed to tick the rest of them off because before long all of my carefully planned strategies were ruined because I had forgotten two very simple rules of the Souls series:
1) You are never truly safe
2) You are going to die (a lot)
Yet I can never get enough of it.
The Smelter Demon is a bombastic boss design that bolsters Dark Souls 2's roster with an experience that updates an older fight's form to function.
Man, I dunno about that. In fact, most boss fights in Dark Souls 2 were forgettable.
Dark Souls 2 remains a divisive entry in the landmark RPG franchise, but Hidetaka Miyazaki believes it led to the success of Elden Ring.
DS2 was fine. While there was a bit of recycling assets or ideas for bosses, it was a bigger more open Dark Souls. The Fume knight boss is one of the hardest bosses in the series until Sekiro and Elden Ring were released.
The problem with Dark Souls 2 was the same problem when a different director takes over for a sequel to an outstanding movie. It typically (there are exceptions) doesn’t have the feel and vision of the previous movie.
I wouldn’t say Dark Souls 2 is terrible. Had Dark Souls 1 never been a thing and we got this, I think it would have been praised more. The problem is it didn’t have the Miyazaki touch to it and felt pretty derivative. The soundtrack is a banger though.
I like DS 2, might even be my favorite of the 3. But it's a hard sell, there's so many obscure things you need to do to make it an enjoyable experience. So always find it hard to recommend, but it is worth the trouble.
TheGamer writes, "Some weapons resist the test of time."