Constant C – PS3 Review | Chalgyr’s Game Room
Chalgyr's Game Room writes:
Time has been used… time and time again (sorry I couldn’t help it) as a mechanic within storytelling. Time is generally a constant within the human perception. Every second, of every minute, of every hour is something that we tend to worry about with our generally short lifespans in the grand scheme of things. Time within games is usually used to gauge how fast something can be accomplished or how much time is left to accomplish a goal. Time has been used to either speed things up, slow them down, or even stop them for a moment. What if time stopped however? What if nothing but you were able to move while everything else remained frozen? Constant C is the story of this “what if” scenario.











