Skyrim Fansite writes: "New information regarding The Elder Scrolls Online Imperial City PvP zone was revealed at QuakeCon 2014.
Earlier this evening at QuakeCon 2014, Brian Wheeler (Lead PvP Designer for The Elder Scrolls Online) gave an overview of the game’s upcoming Imperial City PvP zone. The zone will feature:
Unique bosses and mini bosses
Impressive loot and rewards
Different districts to do battle in
Craftable Imperial Daedric gear"
During a panel at GDC 2024, Elder Scrolls Online Game Director Matt Firor noted that the MMO has generated a staggering amount of player spending over its decade of operation—almost $2 billion.
Who says a dud game can't have a video game comeback?
Cyberpunk and No Man's Sky have to be up there. We're lucky and cursed, equally, to have games that can be updated now. For folks old enough to remember the Sega/SNES into PS1 and even 2 eras, if a game came out that was half baked (*cough*Angel of Darkness*cough*) that was it, no redemption. At the same time, having the option for updates shouldn't be an excuse for half assing games.
The Elder Scrolls Online has accumulated over 24 million players over the years. The RPG hit the milestone on its 10th anniversary.
"Craftable Imperial Daedric gear"
Umm is that a special version or any different then having the Imperial Motif and crafting Daedric gear? If not I'm not sure why that would be a bullet point when its already in game.
The Imperial City PvP sounds pretty sweet.
Brian said that Imperial Daedric gear can be crafted at tradeskill stations in the Market District (one of the features of the Zone).
They need to stop nerfing DKs and Sorcs to please the templars and NBs. They suck at class balancing. Oh, the Veteran Rank experience still suck, why do players need to be "forced" to play other factions? It takes the immersion and faction loyalty out of the game.
Wish we had some solid details about the console version