GameZone's Jake Valentine: "A reboot may just be what the doctor ordered for the DOOM franchise. DOOM 3 released in 2004. That's ten years ago, so don't be too surprised if people have stopped caring about the game. The FPS genre has shunned its grandfathers in favor of Halo or Call of Duty."
How do composers make the iconic music tracks from games that we love? And just what makes them so memorable?
Twitter is blowing up right now
All games coming to PlayStation
Next Xbox will have steam
Next Xbox niche and only for “gamers who want it” (it’s a really powerful pc or a steam deck type portable, or both)
Have you ever looked at a modern first-person shooter and wondered "How did we get here?" Wealth of Geeks performs a deep dive into the genre, including some of the most influential games, from the very first FPS from the cross-genre experiences that changed the game entirely.
BLG writes, "There are many fantastic and iconic weapons in game history, but some are significantly more memorable than others. When we think of iconic game weapons, these are the top 20 that come to mind."
You forgot one and it's a doozy. The weapon is kindness in undertale. :) defeats countless enemies.
I'm excited for Doom because how often do we get a Doom game?Looking forward to seeing how this one looks and plays!
meh
I'm looking forward toward it, though I'm skeptical now that they are being hush hush and refusing to only show people who went to Quakecon....Why not just show the world instead of being so quiet about it?
Nostalgia alone is making me excited, I mean come on it's Doom
Doom is going to be very different to the modern day shooters we have now, it's got a different set of game mechanics that I'm worried some reviewers just won't understand and give it bad reviews because they will inevitably compare it to Call of Duty or Battlefield.
I've already read some comments like "you can carry all the weapons all the time" and "there is no health re-gen" and also "the level design seems very linear". Those are features of Dooms game mechanics, you learnt the levels by weapon placement so you could stop your opponent using them on you. The levels were linear so you had to fight instead of running around in circles avoiding each other and there was no re-gen because it made you run for a medkit rather than hide and avoid your opponent.
This is what Doom was all about, in your face gladiatorial death matches not kill streak rewards, or camping in a dark corner with a sniper rifle it was non stop combat.