40°

Call Of Duty Advanced Warfare Preview Interview

Sledgehammer Games founders Glen Schofield and Michael Condrey discuss Call of Duty Advanced Warfare in this exclusive gameplay interview from E3 2014.

jagiii3997d ago

This game looks incredible.

ShowGun9013996d ago

im really looking forward to it! Ghosts let me down pretty hard, hoping sledgehammer knocks it outta the park! initial vids look GREAT!

60°

Glen Schofield: Dead Space Wouldn’t Be Greenlit Today—Publishers Are Afraid to Take Risks

Sector sat down with Glen Schofield—creator of Dead Space and The Callisto Protocol—during the Game Developers Session (GDS) in Prague to discuss the evolution of the game industry, the current challenges of AAA development, and why it's become so hard to get original ideas off the ground in today’s risk-averse environment.

1nsomniac13d ago

It’s easy enough to say that, but why? It feels weird to me when developers say this but common sense would tell you everything about the idea itself should work.

The idea of the concept seems like a winner at whichever angle you look at it so why would publishers not greenlight it?

… it’s almost as if the majority of publishers are massively incompetent at their jobs. But there’s no surprise to anyone there.

210°

Dead Space Creator Confirms EA Rejected Plans For A Fourth Game

Dead Space creator Glen Schofield has confirmed that EA rejected his pitch for a fourth entry in the survival horror game series.

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twistedvoxel.com
RaidenBlack184d ago

wait it was this year ... ?
damn

P_Bomb184d ago

WOW! To think that a new Dead Space actually got pitched in 2024, only to be rejected! All EA cares about is GaaS sports and BF milk.

Concertoine184d ago

They tried to reboot it with a remake but evidently not enough people bought it. Great game, too.

I bought it full price, but it was on sale for 9 bucks by the end of the year. Sad

P_Bomb184d ago

I bought it too. Guess we weren’t enough 😭

RaidenBlack183d ago (Edited 183d ago )

Maybe EA didn't trust the team/Schofield after Callisto? And maybe the pitch was even inferior to Callisto?
We might never know and can only guess.

chicken_in_the_corn184d ago

EA probably didn't want the backlash and opposition towards new games we constantly see these days

Rebel_Scum184d ago

Dead Space is not really a series that needs to be more than the original trilogy imo. The story wasnt really that engaging with all the religious nonsense.

By all means though make another space horror not set in the same universe as DS with similar mechanics, some mystery and that would be better. Too bad EA sucks.

P_Bomb184d ago

“By all means though make another space horror not set in the same universe as DS with similar mechanics, some mystery and that would be better.”

Schofield already tried that with Callisto Protocol. It wasn’t better.

jznrpg184d ago (Edited 184d ago )

I thought it was a pretty good game (Callisto) . Better? No, but it was enjoyable for me. I don’t buy shorter games at full price so maybe I felt I got my moneys worth for 20$

P_Bomb184d ago

I hear ya. Platinumed it at launch, don’t hate it. But Dead Space remains champ! 😇

-Foxtrot184d ago

I’d rather see a continuation of the remakes and change DS3 so much it’s basically a new game

The ending of DS3 was terrible and the lore…Necromorph moons was just silly in my opinion

Knightofelemia184d ago

Hopefully DS4 would have been better then DS3. Shame EA scrapped it Dead Space is my favorite horror I love space horror games.

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160°

The Callisto Protocol director says lots of content was cut and the game was forced to ship early

From ex Dead Space devs, The Callisto Protocol is a hidden horror game gem, and now director Glen Schofield opens up on production problems.

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pcgamesn.com
ROCKY28321d ago

Game had so many problems - bad frame-rate was #1 problem

BeRich233321d ago

I played it a year later after release on series x and there wasn't any problems, although that is a problem lol

ROCKY28321d ago

cool - I will redownload and give the game another chance :)
thx

Inverno321d ago

All too common for games to have ridiculously long dev cycles and have so much cut. Also too common for newer IPs to have their dev cycle cut short and be forced out before they're anywhere near a complete state. We're playing incomplete games either way cept some get good scores others are thrown to the wolves. 70 dollar standard be doin fine work this gen.

DivineHand125321d ago

I blame this issue on poor project management and directors.

Inverno321d ago

There's that, but these companies know they can hook people with early previews. Show proof of concept with a nice cinematic CG trailer and then show some gameplay with pretty graphics and then push out an incomplete product. Your modern consumer is overprotective about products they know nothing about, they will buy things without much thought.

anast320d ago

It's 100% a management issue from the top-down.

Green-Smurf321d ago

So much can be added but it was decent. Needs a sequel

mastershredder321d ago (Edited 321d ago )

Game was a already-done-before regurgitated mess. More content was not going to save it. Stepped off on the wrong foot altogether. Even free, it goes unplayed.

DivineHand125321d ago

There are points in the game that felt like it was drawn out so if content was cut then it was probably for the better.

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