"It seems that developers are finally coming to terms with Xbox One's eSRAM, albeit a bit slowly. Not long ago we reported that Visceral Games will be pushing the Xbox One version of Battlefield Hardline for 1080p and 60fps, but given that that eSRAM is too small for 1080p will they achieve it?"
Battlefield veteran developer Thaddeus Sasser reveals a cut Segway vehicle from Hardline because it became way too powerful.
Marvel Rivals game director and Battlefield Hardline multiplayer lead Thaddeus Sasser wishes gamers played the latter's DLC expansions.
This was one of my harder platinums to get, mainly because the game was the beginning of the Battlefield decline, this game was horrible.
DLC for shooters generally splits the player-base between ‘haves’ and ‘have nots’, and it often means that servers became less populated and as a result, many dropped the game completely once that happened …
Yeah, kind of ironic isn't it. If they had released it a year later with the DLC part of the base experience, it would have gotten a bigger audience.
Multiplayer design lead Thaddeus Sasser reveals that Battlefield Hardline 2 was never going to happen after the backlash of the first.
Hardline at least tried to mix things up for the first time in a while. This was pretty much the nail in the coffin for Visceral though.
Hardline was fun af, nice size areas to get around in. Got a good 10 hours out of it because I took my time much as I can. Sucha good story and atmosphere
I didn't even know this was something that had been requested. A new Bad Company, oh hell yeah. Hardline? Not so much.
Hardline was great for what it was and it had the best MP mode with the moving hardpoints, if you havnt played it the hard points to capture were vehicles, with points earned for how long you are in one, so its this huge mash up of ground warfare and taking out vehicles and getting in one and tearing ass trying not to get blown up...was awesome.
It did for all the armchair devs, most of which frequent n4g religiously.
I still want to see how MS's tiling system will help build framebuffers in eSRAM.
That said , as good as this game looks visually running 1080p 60fps on xb1 it is hard to believe they had NO problems with the ram. However if true that is great news for xb1.
Glad to see most developers becoming proficient with the tools
Funny to see these statements about ESRAM not being 1080p capable when all these are native 1080p
X1 native 1080p
Forza 5
Stryder
NFS
FIFA
Halo CA
Dying Light
Kinect Sports Rivals
NBA
TombRaider
Rayman
Wolfenstein
Murdered Soul Suspect
Child of Light
The Lego Movie Videogame
Alien Isolation
Outlast
Forza Horizon 2
Destiny
Project Cars
Sniper Elite 3
The Crew
TMCC
Minecraft
Skylanders
@ Gearskin
http://www.eurogamer.net/ar...
Only some cutscenes run at 900p, gamplay is 1080p
@ Bic-troll You're lying, show us your list
@ Bictroll 2, I name 24 and you name 12, you have a long way to go, maybe try digging into indie, lol. BTW BF4, KZ multiplayer, WatchDogs, CODG before patch, EA Sports UFC, The Order 1886, 6 just off the top of my head
@ D-riders, ok if you insist, let's compare 1080p last gen to this gen:
http://www.cinemablend.com/...
@ Zigercat, read Bic trolls comment more closely, he claimed 10 to 1 is non 1080p games, gone are the days when trolls used X720, those games are so few in number the goal post had to move for the trolls. I count 19, and TR does count as all the gameplay is 1080p, get over it
eSRAM meh! it is clear for me that in terms of Graphics hardware Xbox One has a big edge, Ryse is arguably the best-looking next gen game ever