380°

What If Halo 4 Was Powered By Unreal Engine 4

What's the best way to show off your skills? But of course by re-creating famous games in different engines. Polycount's member 'Hristo Rusanov' has shared some images from his WIP map based on Halo 4. This map is being created in Unreal Engine 4, thus giving us a glimpse at what a Halo game would look like in Epic's engine.

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dsogaming.com
Immorals3997d ago

Those textures are unreal!

liquidhalos3996d ago

It wouldn't feel like a halo game surely

crxss3996d ago (Edited 3996d ago )

pretty. i'll always be a sucker for Halo ever since Halo 1 and 2 lan parties. looking forward to Halo 5... crap that means i have to get an xbox one

thehobbyist3996d ago (Edited 3996d ago )

@crxss
Do the current gen games support LAN? I'm legitimately curious. With all the talk of online has LAN been forgotten?

xalener3995d ago

I don't think you know how game engines work.

liquidhalos3995d ago

Enlighten me then as to how a game made in a different engine by a completely different amateur team can make halo 4 feel like halo 4 on a pc.

+ Show (1) more replyLast reply 3995d ago
frostypants3996d ago

What if DSOGaming quit writing silly "what if" articles?

corvusmd3997d ago

This would be great if we played screenshots

SilentNegotiator3996d ago

Or all had extra expensive gaming rigs.

Irishguy953996d ago

Yeah 500-600 quid gaming PC's

Qrphe3996d ago

Playing at solid rock silky smooth 8fps is always fun as long as it's bullshots like the ones from the article.

Allsystemgamer3996d ago

How is this a bullshot? It's an artists render...

Eldyraen3996d ago

I'm waiting to see what Epic is actually doing with it as they are staying way too quiet atm.

zep3996d ago

lol unreal engine still looks like plastic like last gen lots of unreal engine games that looks like plastic

zep3996d ago

plastic plastic plastic

TheDevKit3996d ago (Edited 3996d ago )

You do realize that has little to do with the engine itself and is up to the developer utilizing it?

zep3995d ago

whatever guys but to me all the game that was made using ureal engine last gen looks like plastic

xalener3995d ago

Engines don't look like plastic. That's like saying the foundation of your house tastes purple.

Fluchtpunkt3996d ago

why don't they use their skills in creating own great shit?

annus3996d ago

How dare somebody have a hobby, this is outrageous!!!

Who's to say they don't create their own stuff? Isn't a fan allowed to recreate something in their own spare time?

Show all comments (28)
190°

OG Destiny artist recalls Bungie’s “disgruntled” reaction to Halo 4’s art style change

Original Destiny artist Darren Bacon recalls how Bungie reacted to the art style change of Halo 4 by 343 Industries.

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videogamer.com
Tacoboto52d ago

Bungie at that time became the most wonderful bunch of hypocrites in the gaming industry. Knowing this now, gosh the entitlement they felt was out of this world.

Nothing like buying yourself from Microsoft because you don't want to be the Halo Studio anymore, and the FIRST THING you do is sign your next IP over to Activision, for a DECADE, while they are in the middle of ousting the heads of Infinity Ward so they can exert even more control over COD while screwing out the devs at IW...

Should've come as no surprise then that Activision gutted the content of Destiny 1 before launch and was a horrible partner through Destiny 2, until history repeated itself and Bungie had to split from Activision only to wind up in the arms of another major conglomerate that also doesn't know how to handle these unmanageable devs.

Profchaos52d ago

Tti their credit they praised the technical abilities of 343 and I remember at the time thinking halo 4 was a huge graphical leap above reach everything else was rubbish when I actually got to play it but there was no doubt it looked good for the 360 and is probably the best looking game on the system.

But ultimately I think bungie has always had a leadership problem and going independent ultimately proved this it's only getting worse with studio heads being outed by Sony for abuse allegations seems like all bungies past success has been in spite of management not because of it.

But really I think the bungie we have today is not the same one we had in that Xbox era of Bungie

PhillyDonJawn52d ago

I liked the artstyle change. For the most part. Something looked worse but most of everything else looked better. Weapons and vehicles for sure. The wraith come to my mind instantly.
And how can they get mad when the bungie changed it with Halo Reach?

Sciurus_vulgaris52d ago

I know a lot of people dislike Halo 4’s arts style, but there’s thing about it I like and dislike. Personally, the Halo 4 design of Master Chief’s armour is my favourite depiction of the character’s armour.

50°

Master Chief Became More Than A Machine In 343's Halo

In Halo 4, 5, and Infinite, Master Chief became a more nuanced, human character.

In spite of the Halo series’ struggles, 343 deserves praise for adding nuance and characterisation to the ever-beating heart of Halo - The Master Chief. Playing through Infinite, it's abundantly clear that the events of the current and previous trilogies have irrevocably changed the iconic hero. He’s no longer the ‘blank slate’ that was previously presented by Bungie. He’s a fatigued, damaged and fallible protagonist, and one who is meandering through currents of grief, while reveling in his newfound agency. Giving the Chief a compelling and meaningful voice was no small feat, and 343 should be proud of that victory.

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thegamer.com
kingnick822d ago

This article completely misses part of the appeal of the original iteration of character in the original game trilogy. It was the Chief and Cortana vs an entire alien collective. The blank slate Bungie displayed in their games was genius, he was an mysterious hero a wide audience could identify with because he wasn't as clearly defined as most characters.

The books added a lot of lore and backstory but most Halo players just want a fun game with exposition that doesn't get in the way of gameplay, it's why the Cortana level in Halo 3 was derided.

Not every character has to be a damaged soyboy, a soldier has to suck it up and do his duty.

BandarHub821d ago

A lot of people give the 343 version of Master Chief a lot of slack.
But Fundamentally he is still the same character, he just has a couple more dialogues. He has not changed in terms of attitude.
"Not every character has to be a damaged soyboy, a soldier has to suck it up and do his duty."
And that's what he has done at the end of the day, he did his duty. Watch his partner die, and was ready to destroy the weapon in Halo infinite....he is still the same soilder that everyone remembers

Halo Infintes one was a nice balance between both.

slate91821d ago

Chief and the halo franchise became a joke under 343

Sciurus_vulgaris821d ago

The 343i Master Chief has is based on the books. However, in Halo 4-Infinite, the Master Chief overtime become. gradually becomes more willing to show some emotion.

Obscure_Observer821d ago

"However, in Halo 4-Infinite, the Master Chief overtime become. gradually becomes more willing to show some emotion."

Which is awesome! I love how Master Chief become more John and less soldier.

Sciurus_vulgaris821d ago

I didn’t even notice my typos,lol

50°

Halo's Identity Problem Began With an Admirable Mess

It’s a law of nature that eventually, every long-running game franchise will have a particular entry that gets dinged for straying too far from what made it so fun in the first place. Your Super Mario Sunshine, your Dragon Age II, Assassin’s Creed III, and so on. Whether or not that opinion changes more favorably over time, the initial specter of negativity will forever hover it. Microsoft’s Halo is no exception, except that negative specter hasn’t hovered over one particular game, but one whole studio.

The3faces941d ago

True Halo 4 was a sign of 343i's incompetence and the decline of Halo.