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The Devil's Men Preview | NoobFeed

"Telltale’s recent works are currently some of the best examples of tough, disguised choices in games. You never quite know how your actions are going to influence the story, whether it be something as drastic as the death of a prominent character or something so small as a different line of dialog. Daedalic Entertainment is looking to do the same with The Devil’s Men, but rather than ape the new-age adventure game stylings of Telltale, the company seeks to wrap it around traditional point-and-click design."

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noobfeed.com
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Gamescom 2015: The Devil's Men Announced for Xbox One

J Station X: At Gamescom 2015, German publisher Daedalic Entertainment reveals that steampunk adventure The Devil's Men will be released on Xbox One.

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jstationx.com
gangsta_red3601d ago

Wow, that plot sounds insane. Would like to know what type of gameplay it will have though.

_-EDMIX-_3601d ago (Edited 3601d ago )

? Wasn't this game announced last year at Gamescom?

https://www.youtube.com/wat...

its also coming to PC and Mac.

http://www.daedalic.de/en/g...

NeverHeavyMan3601d ago

Knew I had seen this before! Thanks for the head's up!

jznrpg3601d ago

Looks interesting, not sure what the gameplay will look like.

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AER, Silence and The Devil’s Men Shown Off at Daedalic Days 2015

J Station X: Daedalic Entertainment recently hosted their annual Daedalic Days event and released new screenshots, info and gameplay footage of AER, Silence, The Devil’s Men and more games from their upcoming line-up.

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jstationx.com
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The Devil's Men - Preview [GamingLives]

GamingLives takes a look at the upcoming point-and-click from Daedalic.

"Where developers like Telltale couldn’t find a way to pair moral ambiguity with puzzle-solving, Kevin Mentz and Daedalic have managed to do so without altering the genre entirely, and are offering something far more appealing as a result. Here, we have a story involving multiple protagonists where many of the puzzles come with more than one solution, and the events and consequences that play out are dependant not on what moral choices you make through dialogues, but through the way you solve the puzzles."

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gaminglives.com