190°

Computex TAIPEI 2014 - AMD Showcases Performance Difference Between DirectX & Mantle

During Computex TAIPEI 2014, AMD showed off the performance difference between Microsoft's DirectX and Mantle, and today the red team released a video from it.

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dsogaming.com
TurboGamer3998d ago

Exactly how much did AMD pay those devs to gimp the DirectX version of the Game? I would have believed them if there was a 5-10fps difference, but a 50fps difference is just BS at the highest level.

Kayant3998d ago

Nothing. It's a controlled benchmark so they can use hardware and settings that show the most benefit with mantle. It's not BS it's just very skewered to show such a big difference.

http://www.extremetech.com/...
http://hothardware.com/News...

http://hothardware.com/news...
http://www.extremetech.com/...

Lon3wolf3998d ago (Edited 3998d ago )

oops wrong reply

LordDhampire3998d ago

TurboGamer, Mantle takes the strain off the CPU and puts it on the GPU, a game like star swarm with tons of small particles and ships like that use a ton of CPU power, crippling even the strongest processors, hench why mantle shines.

AndrewLB3998d ago

And Mantle only has any benefit if your CPU is a POS from 5 years ago. Any $120 modern CPU will see only a few FPS in actual games. Mantle's main benefit is to Netbooks and systems with APU's. And truth be told, no AMD APU is going to play the newest games on ultra and when you think about it, AMD has far less discrete graphics market share then nVidia so why would developers use mantle other than for the fact that they're being paid a LOT.

PCpower3998d ago (Edited 3998d ago )

WRONG! Any i7 series from Intel will not have any issues with poorly optimized DirectX. This slowdown only affects weak processors like i5's or all of AMD's processors. Raw power is raw power. In fact with Mantle enabled, barely any performance gain is noticed on high end CPU's. That is because of the law of diminishing returns. This law cannot be violated or then science will be turned on its head. The more powerful something is, the less it is affected by optimizations or affected from poor optimizations.

Lon3wolf3998d ago

@AndrewLB

That demo ran on 8350's.

Volkama3998d ago (Edited 3998d ago )

Andrew that is a common misconception. Mantle definitely has it's place for the high-end.

I have an i7-3820 clocked at 4.4ghz, and 2x R9-290s. Using BF4 as the best example about, I get about 100fps with Dx and ~160fps with mantle. That's a huge increase, and a real world example.

I actually use mostly Dx though, and only play with mantle if I'm messing around with 4k res. The extra frames do nothing for me besides make my graphics cards run about 10degrees hotter.

@PCPower the fact that you say any i7 can run bad Dx code and any i5 cannot only proves you are making it up. It is exceptionally rare to see Dx run significantly better on an i7 than an i5, as it simply doesn't use the extra vcores.

Dehnus3997d ago (Edited 3997d ago )

@PCpower:
Calling an I5 a weak Processor is really showing what kind of idiot you are. The top line I5's are every bit as potent as the I7 with the only difference being HyperThreading. Say you own a 3570 or 4570, of any form, they'll be getting the same benchmark as their I7 bigger brohter 3770 or 4770. The only difference usually being Hyper threading. So really calling an I5 weak is just marketing mumbo jumbo from your local PC salesman, that I5 will do you just fine.

LordDhampire3996d ago

WRONG! PCpower you are a fool, mantle hardly helps in BF4 because its not a CPU intensive game, but for a game with alot of particles and physyx then yes its going to strain a CPU alot even a i7 which I own, honestly my i7 is the only limiting factor in my pc because cpu's are so far behind gpu's.

+ Show (3) more repliesLast reply 3996d ago
Magicite3998d ago

DX is a cumbersome dinosaur. I hope there will be more APIs like Mantle soon.

awi59513998d ago (Edited 3998d ago )

Unlike nividia amd doesnt gimp direct x to kill performance on other platforms. Mantle is a slider you turn on to use it just like in BF4. You can choose to use mantle or use direct x. It doesnt gimp direct x like Nivida does to amd.

Amd gives the player the choice to use it or not to, your game will run fine on both if your hardware can handle it. But nividia's way if your hardware can over power the game nividias gameworks will throttle your graphics card so it cant take advantage if it.
And there isnt anyway for them to fix it either because developers say nividia wont let them fix their own game to run better on AMD because it would violate nividas gameworks agreement.

+ Show (1) more replyLast reply 3996d ago
Cyb3r3998d ago

Is Mantle compatible with newgen consoles? (sorry if this is a dumb question)

Kayant3998d ago

It's not be AMD says it can however it's not needed as both API's in PS4 and XB1 have the same benefits. Remember mantle is meant to bring "console efficiency to PC" in the same lines DX12 is bringing it to PC/Mobile.

XB1 has a low level API already called DX11.X -
http://www.neogaf.com/forum...
" Under the hood, Forza achieves this by using the efficient low-level APIs already available on Xbox One today. Traditionally this level of efficiency was only available on console – now, Direct3D 12, even in an alpha state, brings this efficiency to PC and Phone as well."
http://blogs.msdn.com/b/dir...

PS4 has one called GNM -

"At the lowest level there's an API called GNM. That gives you nearly full control of the GPU. It gives you a lot of potential power and flexibility on how you program things. Driving the GPU at that level means more work."
http://www.eurogamer.net/ar...
http://www.eurogamer.net/ar...

HighResHero3998d ago (Edited 3998d ago )

Mantle will have the most benefit on PCs. The new consoles have their own highly optimized, evolving APIs/Dev Kits. Considering AMD's collaboration with Sony(and MS talk of DX) one might assume that some of the Mantle technology will be present in the PS4 kits, but once again, Mantle is mostly to help get the most out of PCs. Some tech will be shared by both console's APIs though of course.
People are talking a lot about DX12(some possibly in response to AMD), which will also have more benefits on PCs, since they need way more help in terms of optimization. We will probably find out if it has any real world benefit for the XB or if they are just trying to create hype. Excuse the half asleep response.

(HAha, late response. Looks like Kayant took care of some links for you)

PCpower3998d ago (Edited 3998d ago )

Correction: Benefits PC's that have weak processors. You can look up the DirectX vs Mantle benchmarks and see that i7 processors gain very little performance with Mantle. All Mantle will do is give boost to weak processors to those who could not afford a $500 CPU. This will help gain them abilities to play games at better settings without needing a $500 CPU. So it will save on money mainly.

darksky3998d ago

Since XB1 will already be optimized with this king of technology I'm assuming MS will have gained alot of knowledge of Mantle to use in DX12.
If DX12 can match mantle or surpass it then it's a win for consumers thanks to AMD.

ChickeyCantor3998d ago

In all honesty, that demo did no look that complex. So what exactly caused DX to run so slow?

Seems like a biased move here.

Pandamobile3998d ago

There are tens of thousands of GPU-controlled ships flying around and killing each other.

Mantle, DX12 and the like are supposed to remove most of the CPU overhead from the rendering pipeline, which allows developers to have a much higher level of control over what parts of the computer handle what tasks.

This case shows how much of an impact the CPU overhead can have on a game.

ChickeyCantor3998d ago

I know what mantle does. Modern CPU's don't have issues controlling thousands of ships. that's not what this is about.

GPUs can easily render that which you see. The extreme framedrops are just biased. You can't tell me they used proper software. That what they demonstrated shouldn't be hard to handle.

PCpower3998d ago

This demo shows how weak processors struggle and will need Mantle. If it was an i7 then it would not struggle with the DirectX version.

http://www.techspot.com/rev...

Also, keep in mind that once you start to go above 1080P, then the GPU will start to become the bottleneck instead of the CPU. So Mantle will have no benefit at higher resolutions since the GPU will be maxed out to its fullest ability under DirectX or Mantle. So no gains.

ChickeyCantor3998d ago (Edited 3998d ago )

@PCpower

1080p is not a bottleneck on mid/high-end GPU's these days. So a low level api still has its benefits there.

Without mantle the frame rates would probably be even lower. A lower API is always good. I just don't understand the extreme framedrop from the demo. It just seems like pure PR talk.

PCpower3998d ago

@ChickeyCantor

Hence, the reason I said above 1080P.

darksky3998d ago

@ ChickyCantor,

If Modern CPU's could match GPU's then why do the cpu tests in 3Dmark run like sh*t?

ChickeyCantor3997d ago (Edited 3997d ago )

"If Modern CPU's could match GPU's then why do the cpu tests in 3Dmark run like sh*t?"

What the bloody hell?
No one insinuated that.

If that's the test is CPU vs GPU then AMD people aren't making a case here.

+ Show (3) more repliesLast reply 3997d ago
kingduqc3997d ago

tlou has like 5-10 enemies on screen, this has 5000-10 000 i think it's fairly complex for the cpu..

ChickeyCantor3997d ago

Why did you even bother mention tlou? A moden CPU should be able to handle 5000-10000 enities, provided the code be written efficient.
Which btw still has nothing to do with mantle or directX.

AnEwGuY3998d ago

Have your fun while you can, AMD... DX12 is coming.

MrUnfamiler3998d ago

You say that like DX12 is godzilla & Mantle is Tokyo.

Anyways all DX12 is going to help is windows 8.1 users, wich aint very many on the grand scheme of things. If my choice is get 8.1 with DX12 or Keep 7 with mantle, it seems like a no-brainer.

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90°

AMD Ryzen 9 9950X3D & 9900X3D 3D V-Cache CPUs Now Available

AMD launches the Ryzen 9 9950X3D for $699 & Ryzen 9 9900X3D for $599, offering the best-in-class gaming & content creation CPU performance.

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wccftech.com
mkis00794d ago

X3D really turned around AMD's cpu prospects. I wont touch intel now, vs 10 years ago I wouldn't imagine going anywhere near AMD cpu's for gaming only.

ZycoFox94d ago

Zen 1 was merely "meh" IMO, it had major RAM compatibility issues, only really worked with Samsung memory from what I recall, and performance was ok at best, the 8700k launched the same year and was top dog even when Zen 2 came out. Though Zen 2 was much better.. it just lacked a bit in gaming, good all rounder chips though for other applications.

AMD are trying to upsell the 9900x3D to 9950x3D, pricing is weird (too close) and odd chip configuration.. it should be a lot cheaper. They did the same with the 9070 -> 9070XT.

Some funny choices going on at AMD..

FinalFantasyFanatic94d ago (Edited 94d ago )

Zen 1 was pretty great for what it was, considering that was the first time in a long time that AMD was actually competitve with Intel, it was also the first time you could easily get something with more than 4 cores/threads. The RAM issues was frustrating AF though, especially since Zen 1 performance relied so heavily on fast RAM.

If we ignore the price, the 990x3D and 9950X3D look pretty great provided you can actually make use of those extra cores/threads, otherwise the 9800x3D is better value.

PixelOmen94d ago

Zen1 was the beginning of the turn around and by Zen3 it was starting to become ultra competitive. X3D was really only the final nail in the coffin.

Jingsing93d ago (Edited 93d ago )

I guess the real question is how many compatibility issues will arise from their motherboard chipsets? also the selection of motherboards for AMD is more limited too. Which often limits what kind of form factor build you want. Last time around I avoided AMD due to their chipsets having horrid USB3 support with accessories. You tend not to see these kind of issues being talked about, it ends up just being games and synthetic benchmarks.

220°

Project Amethyst: AMD & Sony Collaborate on FSR 4

AMD and Sony co-develop FSR 4 upscaler under Project Amethyst, enhancing visuals and performance for future PlayStation consoles.

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techgenyz.com
99d ago
Eonjay98d ago

Clearly there was a colab as every game used to demo the tech was a WWS game. And of course they alluded yo this as far bask as the Pro Tech deep dive.

This means that PSSR is probably a lightweight CNN version of FSR 4 which would make sense due to the Pro and PS6 being AMD cards. The biggest relevant difference in the PRO and the RDNA 4 cards being that the PC cards have 3x+ the TOPS.

They both deliver good results with FSR4 having a better denoiser.

PanicMechanic94d ago

I remember Cerny saying that whatever developments were made with PSSR for the prop, that tech would translate into and help develop FSR 4. Sony is making the right moves with AMD

Eonjay94d ago

Yes it feels like they helped them catch up with ML real fast.

Starman6998d ago

Can't believe how good God of war Ragnarok is on the pro 😳

DivineHand12598d ago

The question is, is PSSR going to be replaced by FSR4 on future playstation consoles and is the PS5 Pro FSR4 capable?

--Onilink--98d ago

Unlikely given that FSR4 is only supported by the 9000 cards.

I would expect the PS6 to use FSR4 since it is definitely superior to PSSR, not really much of a point in keeping investing separate resourced into PSSR, but who knows if both will be available on PS6

ABizzel197d ago

FSR 5 would likely be out by then and probably a transformer model. I assume Sony will continue to use PSSR for branding purposes but it will essentially be FSR 5 with a PlayStation specifically solution.

The_Hooligan97d ago

In my opinion I think they will still use PSSR for the PS6 mainly because that was a big marketing point for the PS5 Pro and Sony probably doesn't want to abandon it. They might call it PSSR 2.0 or something and will probably use similar tech as FSR4 due to the partnership between the two companies. I doubt PS6 will use anything similar to the 9000 cards so won't have the same bells and whistles as the FSR4.

NoDamage98d ago

I was going to build a PC soon with a last gen and card but this makes me think I should wait to make sure I get the best experience in the next generation as well.

I guess I'm going to be all in on AMD which is the opposite of what I would normally lean towards.

ZycoFox97d ago (Edited 97d ago )

Value wise the 9070XT is a decent card if you don't want to pay for Nvidia ones.. That being said, make sure you're happy with the restrictions using some software, if you're happy with just gaming though AMD should be fine.

Probably best bet price wise is get the 9070XT and then upgrade next gen in a couple of years.. With Nvidia this new gen has been a bust, only the 5090 is a decent step up, even the 4090 beats the 5080 by a fair margin.

Hopefully Nvidia bounces back next gen.. though I expect refreshed 5000 cards before then, 5080 Ti / Super will probably be = to a 4090.

NoDamage97d ago

Thanks! I'll look into software restrictions. Never thought there would be issues there and it's important since I do some graphic design. I was thinking about the 9070 but will have to wait till a it's actually available to buy without the current nonsense.

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80°

Our First Look At FSR 4? AMD's New AI Upscaling Tech Is Impressive

DigitalFoundry : Running on AMD's new Radeon 9070-series GPUs at CES 2025, a machine learning upscaling demo of Sony's Ratchet and Clank is almost certainly FSR 4 AI upscaling - and as it's running on Ratchet and Clank - our 'go to game' for AI upscaling quality tests, we could really put the tech through its paces. Oliver and Alex are at the show - and this is their report.

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digitalfoundry.net
ZycoFox156d ago

They're saying better than PSSR! Impressive.. guess it's really close to Nvidia's solution. I'm interested in seeing how the 9070XT or whatever their highest end card will perform, we already know AMD are only aiming for the mid range (or upper mid range) with these new cards but it will still be interesting to see how they compare to a 5070Ti on price/performance.

But certain apps don't play well with AMD that do with Nvidia cards, shame because these cards could be great/price performance.. but not an issue for pure gamers.

883155d ago

Visually it may well be similar to DLSS, but they were quick to point out that they do not have any actual performance data at this point. Time will tell, but it is definitely promising and good to see them impressing.

155d ago
Psychonaut85155d ago

Interesting. Since AMD is largely behind PSSR, they’ve now sort of have two different upscalers in play. Curious to see how it all pans out.