Recently, Alex Amancio, gave birth to a massive controversy while clarifying why Assassin's Creed Unity's four-player co-op will not offer female assassins. Alex stated that its because of pressures of production work as it requires double animations, voices and many more thing.
This argument of Alex didn't go down too well with Jonathan Cooper, Currently Animator at Naughty Dog (previously worked on Animation Director on Assassin's Creed III, Lead on Mass Effect 1, 2 and more). Cooper replied that "it's just a day or two work and doesn't require replace of 8000 animations"
Shaz from GL writes: "Assassin’s Creed Unity is looked at as one of the worst in Ubisoft’s iconic franchise. But playing it nearly 10 years later reveals it may just be the best"
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GF365: "Since the first Assassin’s Creed game, there have been entries up until now. There are more than a few titles that are far from an ideal stealth game. Let’s discuss why 2014’s Assassin’s Creed Unity is one of the best games in the series."
Glitchy as hell and flat story, nah this aint it. AC2, brotherhood and 4 were amazing games in every respective
After constant glitches Arno being boring nah I am good I skipped Unity. I will always like the Ezio trilogy, Black Flag, Rogue, Odyssey, Syndicate. I use to love the franchise but now it feels stale and boring. But my list of favorite entries into the franchise will vary from other players favorite entries.
It’s funny because, at launch, it was universally panned for being unplayable. It’s a great game that holds up today. I’m glad they fixed it.
The only good things i remember from Unity are pretty graphics and really good descending mechanics (even though it sometimes didn't make much sense, when your character can drop down from like 10 meter height onto a flagpole perfectly).
Game is glitchy to this day, i was playing in it years after the release date (with all the DLCs) and it's still broken. You had to reload missions too often for my taste (characters do not spawn, you fall through the floor, getting stuck in falling/sitting/aiming animation, hidden blade stop working, assassination target running away at the start of the mission). Story was meh, searching for all the treasures wasn't enjoyable at all. Coop was pretty much useless, i've beaten every coop mission in solo. Helix rifts were awful as well.
Not saying i hate this game or anything, but it got too many problems.
Assassin's Creed (i know it's a controversial opinion) and Assassin's Creed 2 are still great to this day.
There have been clarifications from multiple game designers who've said that it neither takes 8000 animations, nor does it take "a day." Both sides are exaggerating.
Either way, Ubisoft's PR completely flubbed this. If you don't want to have female assassins in your game, fine. It's your game and you should have creative control over it. However, saying that it takes too many resources to do is a terrible way to explain the situation.
This rumor turned out to be a.......dud.
I knew the "day or two" claim was ridiculous
why is this such an issue now. People didnt complain in 4 that there was no choice, or 3, or 2, or brotherhood, or revelations, or 1. The series is not known for having female assassins, other than in one handheld spin off that sadly nobody played; it was a great game. This would be like looking at mgs5 and asking why you cant play as a female. The series isnt known for that, why do they have to add it. The co-op skinning is pointless anyway...everyone is playing as Arno
"I will definitely miss a female Assassin in Assassin's Creed Unity"
How can you miss what was never there and never going to be?
Here's the one thing Ubisoft could easily have used that could not be argued, is a legitimate reason, and would prove the immense immaturity and hypocrisy of the SJWs.
AC Unity's multiplayer is based on the Watch Dogs mechanic. I'm assuming that when Ubisoft says the Assassin is "highly customizable" they either mean you can customize your online avatar's appearance, or they mean Arno has a lot of customization options. Both are irrelevant to the mechanic.
In Watch Dogs you always play as Aiden. In multiplayer you will see yourself as Aiden and everyone else will see you as a randomly generated character taken from NPC models with absolutely no thought given to gender. It's a random choice in Watch Dogs.
So now let's talk about this mechanic in AC Unity. You will always see yourself as Arno, and other players will also see themselves as Arno.
Assume for a moment that the option for a female online avatar were in the game, you'd never see it. The only people who would would be the other players, and then the "I want to play as a female" point becomes completely moot as the protagonist is male.
So, in order for Ubisoft to do what these people with a lack of any insight want them to do, one or both of two things would have to happen.
A) The protagonist's role in the game is completely stripped down to a "just happens to be there" role so that either a male or a female Assassin could be playable as it won't have any impact on the story. This means changing the story completely. Every AC game that exists is a personal story of the Assassin in the game. It's been that way with Altair, Ezio, Connor, and Edward; so it's the same with Arno. So either the protagonist's role means nothing of real importance, or you're suggesting that Arno be permanently changed to Arnette and completely disregard those people who don't want that. And yes, there are people who wouldn't want that.
B) The co-op system would have to either be removed, or overhauled to a more generic system to accommodate female avatars. This would just turn AC Unity into just another Assassin's Creed game with no real innovation or impactful changes just so that some people can play with a character that has virtual boobs but no real impact on the world.
As we can see, neither of those 2 options would be good for the game that Ubisoft wanted to make and release, and thus that is a legitimate reason Ubisoft could use. It can't be argued against unless you're prepared to take the discussion out of "what's good for the game" and into "what I want."