GameZone's Lance Liebl, "I don't care if it was a client-side or server-side problem... the fact that there were so many problems for so many people for so long is the issue here. And I particularly don't care for the excuse given by Wilson for the cause of the problems."
Cheaters & hackers have been causing grief on Battlefield 1, Hardline & BF4 servers, with nonstop DDoS attacks among other things. Unfortunately, EA has remained silent about it.
if this happened in 2042, they'd have something to say. which is weird, considering battlefield 1 has more players on steam right now.
Its so obvious that EA is doing this or hired ppl to mess up the games so that we’d be forced to have just 1 Battlefield working.
Honestly it’s probably the devs themselves. They did an update to bf4 way back that kinda made assault rifles doo doo in hopes that people would flock to BF1 cuz BF4 was too perfect
The shooter genre is one of the most beloved videogame genres in the gaming community, and rightfully so. From DOOM Eternal to Battlefield 4, passing through The Outer Worlds, the Xbox Game Pass has a lot to offer when it comes to amazing shooter experiences. Come check out some great shooter games available on Xbox Game Pass!
There's a bunch of great shooters on gamepass; both legacy and new.
A recommendation I have is a work in progress preview title called Anacrusis. It's a lot of fun, and has a cool aesthetic.
KeenGamer: "Sometimes a game starts out as a buggy mess and we all just stop and think, “that definitely could have spent a bit more time in the oven”. This is the case for these 5 games which infamously marked their place in recent game memory."
This from a quote in the article. "Think about what Battlefield 4 was: 64 player multiplayer, giant maps, 1080p, Levolution that was changing the gameplay design in an emergent way. There is a chance there are things you are going to miss through the development cycle. And you end up in a situation we had with Battlefield 4"
I think everyone knows BF4 had bugs because it was rushed and not because it was tough to develop. It's good to own up to your mistake, but please don't lie or sugarcoat it.
So set pieces and LESS actual dynamic destructibility made the game more difficult to develop... k
funny i remember bf3 having more then 64 players and it was not very lagy but ea/dice had the final say and now the most you will ever have is 64 till they need to sell a new bf game then it will magically be more then 64 players. ea/dice are not the only ones in gaming industry that do it but they just do it so poorly that you cant help but call them out on it.
Now I am npt saying that there isnt any BS going on. There may very well be. BUT...I do read all the time about how companies retread games and dont do anything new, they simply annualized everything. CoD is a great example. They got the message and changed to 3 yr cycles.
Speaking of CoD, I believe that herein lies the real issue. EA decided to go after that money and annualized Battlefield/Medal of Honor/Hardline with a 2 yr cycle.
DICE tried to push the boundaries but didnt have the time. What they r doing with online shooters is amazing (we hav simply taken it for granted). They were forced to meet a deadline and couldnt fully deliver. Though I must say that I had few issues after launch...and they were minor.
This series went downhill. BF3 was a masterpiece and I got into the Hardline beta and just could not get myself to enjoy it. The graphics are horrendous. EA/DICE/WHOEVER needs to relax with the sharp sharp sharp graphics to the point where I can't tell if something 30 feet away is a person crouching or a trash can.