300°

Driveclub Director Clarifies One Million Polygons Per Car Claim, Explains Assists and More

From all we’ve been given the chance to see so far, Driveclub looks fantastic, but at times misquotes might make it sound a little too fantastic, and Game Director Paul Rustchynsky, had to take care of one of those. He was quoted by CVG on a too-good-to-be-true claim that all cars in the game count over one million polygons, but he swiftly corrected the mistake, also explaining the game's driving aids and more.

Read Full Story >>
dualshockers.com
Eonjay3749d ago

Can't wait to see those weather effects.

Arkardo3749d ago

Dont worry! it will be Epic :)

UltimateMaster3748d ago

1 Million!
Now that's some serious polygons.

showtimefolks3749d ago

this game will get a lot of time at gamescom sony's conference. I think people are trying to bash this game but will be surprised by how good it will be

Evolution studios aren't new to racing games plus they added a lot of talent who use to work on Project Gotham Racing series. We are getting best of both worlds

incredibleMULK3749d ago

me too! right after the delay!

and the next.

and the next.

One more.

last one i promise.

weeeeell maybe just one more teeny delay.

trywizardo3749d ago

i really don't think so , that cars look good but they don't have that much details to make them have 1M polygons , the game in general looks good but not the best ...

GarrusVakarian3749d ago (Edited 3749d ago )

Read the article before commenting.

" the game in general looks good but not the best ..."

Lol, whatever you say buddy-

http://i.minus.com/iRW2oDKO...
http://a.pomf.se/lnzhzt.gif
https://lh3.googleuserconte...

The game must be doing something right to keep you guys commenting on it's articles ;)

Bathyj3749d ago

Serious, if you dont think thats absolutely beautiful, then what the hells wrong with you, youre letting your console allegiance trick your eyes.

I mean, the next step in graphics from this is crossing The Uncanny Valley.

In fact, I think you can see that valley between the two mountains in the 3rd gif.

showtimefolks3749d ago

Lukas_Japonicus

thank you brother(snake's voice lol), this is so awesome. People need to stop hating

SuckerKick123749d ago

That second gif is amazing. Link to the video?

GarrusVakarian3749d ago

@suckerkick

Sorry, i have no idea where the video to that GIF is. I found it on NeoGAF. I would love to watch it too.

+ Show (1) more replyLast reply 3749d ago
TKCMuzzer3749d ago

Not sure what's worse, your comment without reading, or the fact you wasted the only one comment you could make.

Taislin3749d ago

It is the best looking racing game bar none, what diferentiates it easily from Project CARS is the great level of attention to detail. The diference is quite visible

Arkardo3749d ago

Nice try on trolling.

You will have plenty confirmation about how good it "Looks" when released, if all pics and videos did nothing for you, still, I dont think you´re interested at all in first place.

GUTZnPAPERCUTZ3749d ago

The game looks great! They focused more on the environment is why the cars are not impressive... now hear me out. To give you perspective on why I said that, I need to tell you previous games Poly count on Cars. GT6 had 500,000 poly count on cars avg. Forza 4 had 800,000 poly count avg (1,000,000 on premium cars), Forza 5 has 2,000,000+ on most cars. So to see all of you bragging about Driveclubs cars looking better pisses me off, what also pisses me off is that most of you think 250,000 polygons is impressive... especially on PS4?

Parhelion693748d ago

The forza polygon numbers are for the "Autovista" mode, and GT ones are for its "photo mode".

You get lower LODs for gameplay (sadly I don't know the number for these)

+ Show (2) more repliesLast reply 3748d ago
XiSasukeUchiha3749d ago

I can't wait to find out more:)

johndoe112113749d ago

I'm beginning to think that people give you disagrees just because.

3749d ago
iamnsuperman3749d ago (Edited 3749d ago )

Oh so it does have a 1 million polygons per car. Thanks Paul :)

Elit3Nick3749d ago

What?!? The whole point of this article is to clarify that each car DOESN'T have 1 million polygons, they each have 250 000 polygons, he originally said "quarter of a million" and yet people somehow understood this as a million.

iamnsuperman3749d ago

@Elit3Nick and marlinfa10

It is called a joke based upon the fact he got misquoted.
http://static1.gamespot.com...

marlinfan103749d ago

"he swiftly corrected the mistake on Twitter, clarifying the the cars only have about 250,000 polygons each"

Software_Lover3749d ago

250,000 polygons per car average.

Wow, that's a big difference.

Show all comments (51)
190°

60FPS on PS5: Unofficial PS5 'FPS Boost' mods are radically improving PS4 back compat

Digital Foundry : Whether it's via FPS Boost or bespoke software upgrades, backwards compatibility on the current-gen consoles delivered an unexpected delight - the ability to liberate older console games from their 30fps limits, running them at 60 frames per second or even higher. FPS Boost did the business for Xbox Series consoles on an impressive range of titles, but there was always the sense that PS5 could do more. It's a hunch that checks out as a range of frame-rate unlocks are available for PS5, covering many must-have games - the major caveat being that only exploitable consoles running on older firmwares are invited to the party.

Read Full Story >>
eurogamer.net
darthv72254d ago

you love to see new life being breathed into older titles but damn the process to get there. It should be automatic that these work for everyone... not just those who exploit their systems. Really wish Sony and MS would keep this program going officially.

Psychonaut85254d ago

Damn this sucks. I want this shit so bad, but I’m not jailbreaking my console. And frankly I shouldn’t have to. I’m not a tech person, but is it really that hard for developers to unlock the framerate? Or would that have to be a large patch?

dveio254d ago (Edited 254d ago )

"but is it really that hard for developers to unlock the framerate?"

I guess it's not.

But it has become a profitable business if you do so.

So no one would pay for only the framerate patched to being unlocked. So studios need to offer more than that.

But this would take more time, polishing and would cost more money. So they shy away, but won't unlock the framerate, either.

That's just my personal assumption. But from what I can comprehend technically, it shouldn't be difficult to unlock framerates via a patch for older games.

... if it hadn't became a business.

RaidenBlack254d ago (Edited 254d ago )

frame-rate unlock should be free ...
We've seen many devs offer free patches and updates to pretty old PC titles, even bonuses ... so why can't devs offer the frame unlock patch for free (in consultation with the platform-producers) for a title from just a generation earlier?

Einhander1972254d ago

RaidenBlack

"frame-rate unlock should be free ..."

Obviously the result of that thinking is that developers aren't even going to do it.

If they had been allowed to charge $5-10 you would see incentivized developers doing it way more often.

People just always want everything for free, but it's not free to make the patch, people have to code it then other people have to test it, and there will always be other costs involved.

If people want dollar store gaming then expect to get what you pay for.

shinoff2183253d ago (Edited 253d ago )

Raiden I might be wrong but last I thought it cost money to put patches out on consoles.

As far as me paying for it, I'm not all that interested tbh. Not enough to pay for it with older games, and newer games have been pretty decent about it for the most part.

dumahim254d ago

Sounds like the modder has to go in to make changes to unlock it on a game by game basis. "Simple" enough to do it unofficially, but to have it done officially, they need someone to go in a make that change, put out a patch and put it through certification, which I believe is not necessarily a cheap thing to do. It's questionable if going through this would then give them enough sales to make it worthwhile.

Inverno254d ago

Many games still have physics tied to framerate, i think it's cause they wouldn't want to go in and do anything extra. Then there's the 10 dollar upgrades they rather charge. The problem is that there's no compromise, cause if I could mod my PS4 and all I'd lose is online play then id jailbreak it immediately. Mods have done so much for PC games and they could do the same for consoles, but manufacturers hafto be willing to compromise.

shinoff2183253d ago

It's not to hard to do and there's youtube videos that break it down really well. ANyway most of us here arent able to break are console anyway due to being up to date on firmware from playing

+ Show (1) more replyLast reply 253d ago
Chocoburger254d ago

Yep, this sucks having to require a jailbreak for something that should be standard in our industry by now. I learned my lesson when PS4 was jailbroken and I didn't keep a console on low firmware for years, but now I'm holding onto two low firmware PS5s specifically because there are features I'll be able to do that you can't do on official firmware, so this will pay off for me soon enough.

Jin_Sakai254d ago

It should be a sin to let these games sit and be stuck at 30fps.

EazyC254d ago

RDR 2 not getting a 60FPS patch for PS5 was a crime.

100°

Driveclub - Brutal Backlog

Driveclub was a headline game at the start of the PS4’s life. A fabulous game – eventually - but what now, with the servers turned off? Is it worth your time? JDR starts its engines in today’s Brutal Backlog.

Read Full Story >>
jumpdashroll.com
Abear21936d ago

Bikes expansion might be one of the most underrated games of last gen. Incredible driver and bike animations + DC weather is craze.

260°

DriveClub director confirms he’ll reveal his next game this year

Paul Rustchynsky, who was additionally lead designer on several MotorStorm titles at Sony‘s Evolution Studios, is currently working on an unannounced project as part of Avalanche Studios’ new Liverpool development team, which was formed last summer.

deleted993d ago

Nice. I really like Avalanche's Apex system, it can make some pretty stunning environments. Hopefully it'll translate well into a racing game! (assuming that's what he's working on)

Magog993d ago

He specifically says it won't be a racing game of any kind.

deleted993d ago

Yea, I see he posted a different tweet clarifying that now, but that was not posted in this original tweet or any of the replies. I apologize for not scrolling through all of his Twitter account.Thanks.

Magog993d ago

@OtterX It's in the credit URL actual story. No need to get upset.

MIDGETonSTILTS17993d ago

Motorstorm 2 deserves a remaster.

The balanced monster trucks vs dirt bikes.

chicken_in_the_corn993d ago

Why a remaster? A new game would be so much better

MIDGETonSTILTS17993d ago

Because it’s been designed already…

Azfargh992d ago

I would be happy with just that at 60fps... but... if it were a new game with course maker, 50 cars racing at the same time, focusing on Pacific Rift and Monument Valley... I would feel way better

MIDGETonSTILTS17990d ago

That sounds like alotta extra work for content nobody is clamoring for.

Classic maps for me please. I actually want the game to release.

MaximusPrime_993d ago

"To set some expectations, I'm not working on a racing game.
So sorry, no DRIVECLUB sequel, MotorStorm successor or ONRUSH offshoot.
This is something very different to anything I've worked on before"
So it will not be a racing game. That's a shame. :(

moriarty1889993d ago

Agreed. Driveclub and Motorstorm were great games and deserve sequels. Onrush was fun for me as well. I wonder what type of game he will unveil when the time comes.

Mr_Luke993d ago

Damn, i hoped a DC or Motorstorm sequel... :( let's see what they can pull out from the hat.

Show all comments (18)