The dust has settled from an astonishing E3 week. To finish off the biggest week of the gaming year, lucky gamers around the world were treated with 3 glorious days of the Destiny Alpha. Destiny has arguably been the most anticipated game since E3 2013. The momentum has never declined and the team at Bungie began the Sony conference with Destiny as the opening cinematic. The show ended with an Incendiary Grenade (Hunter Class) type bang as the Destiny Alpha was announced beginning on Thursday, 12 June.
Destiny has made over $160 million in MTX revenue, and these numbers only account the data from late 2017 to early 2019.
That's extremely low for microtransactions, especially for a game that's essentially designed around it
For as much as ppl complain how much they hate microtransactions, they sure don’t act like it. No wonder they aren’t going anywhere.
In Episode 1 of Spot On, a new weekly news show, Gamespot talks about the dangers of chasing a trend.
Playing Destiny 1 on PC has been something fans have been requesting for years. It looks like Destiny 1 is now playable on PC via the RPCS3 emulator.
You missed the top draw, the game ran smoothly and with no lag. This thing basically put Battlefield Hardpoint Beta to SHAME for running so bad, and lots of other games run worse than this "alpha" did. If Bungie puts this much attention into the playability, the release version will do well.
1. That it didn't last long enough =(
this game is most def a GOTY contender, I wouldnt be surprised if it actually won. OT: having a blast playing the alpha, too bad the lvl is capped at 8, wanted to try out a lot of the cool gear i got :(