110°

When Exactly, Does a Game Become Too Violent?

Owen Hibbert of Entertainment Buddha writes: "Lately, I have found myself trying out more and more supposedly violent titles and each seems to have a different effect on me."

Read Full Story >>
entertainmentbuddha.com
HAMM3RofBUDDHA4023d ago

I'm all for gore as long as it's tasteful if that makes sense.

TenBensons4023d ago

True, but it also depends on context, Lemmings is probably one of the most violent games there is, mass suicide, nuclear bombs, suicide by explosions, mass suicide by explosion etc etc but you don't notice because they are tiny pixels of green and blue cuteness lol

thekhurg4023d ago

The actual answer to this question is:

"It doesn't."

alexkoepp4023d ago

Yep, list content of games on the rating label, and it's up to individuals to decide if it is for them or not. Too violent? Stop playing. Don't make us stop playing because you don't like it.

It's like the gun control debate, don't like guns? Don't buy one.

It's not up to other people to make decisions for us.

Bimkoblerutso4023d ago

I don't think "it doesn't" is really an appropriate answer.

There are levels of violence in video games that I don't personally think should exist, but it has more to do with context and sub-text than it has to do with the actual depiction of violence. That DOESN'T mean that I ever think censorship is the answer, but I have played things that have disturbed me in the worst way possible, sure. I have also played things that have disturbed me in the best way possible, so it's a two-way street.

There can never be a definitive answer to this question and it wouldn't be right to try to generalize it in the first place.

kayoss4023d ago

Game is too violent when you start using the physical disk as a weapon. Or when it becomes like the games during the roman times. Where some of the games they take part in, result in death or mutilation.

threefootwang4023d ago

Breaking Bad, The Walking Dead, and Game of Thrones all say hello. If shows like that are aired and can get away with a ridiculous amount of gore, I can't see this being an issue with video games. (I'm not complaining either, I love these shows!)

Bigpappy4023d ago

I love violence and gore in my games. I just don't play games that force me to kill children. Not entertaining even in a game from my perspective. Skyrim asked me to do that to join the Dark Brotherhood. I just never played that part of the game.

+ Show (2) more repliesLast reply 4023d ago
Galletto34023d ago

When it tries to be realistic, especially when it is done in poor taste.

Over the top (like Gears), horror (Resident Evil, Dead Space, etc), or even goofy violence are okay because we acknowledge they arent real

Now for example if the No Russian scene in COD (or even against enemies)showed individual bullet holes, then no thats too much. But if its trying to make a point like in Spec Ops, then the violence is appropriate

JsonHenry4023d ago

When the person who bought it decides not to play it due to excessive gore.

Don't make mine or anyone else's decision for us based off of your moral code.

It is an individual decision. Not a collective.

MysticStrummer4023d ago

It's what the market will allow, so it is kind of a collective decision.

I agree with you otherwise though.

JsonHenry4023d ago

"It's what the government will allow,.." /fixed

The market itself would be happy to choose if politicians would let us.

The market, in a vacuum, would be ideal though because it would be a bunch of individuals making the decisions one person and one choice at a time. However this is not the case. So I agree with you 100%.

Ghost_Nappa4023d ago

Torture scenes in gtav and ground zeroes were tasteless

TenBensons4023d ago (Edited 4023d ago )

While they are disturbing are they actually tasteless? I can only comment on GTAV as I have not played Ground Zeroes, but in GTAV it was supposed to be unpleasant and make you feel uncomfortable, that's why it's Trevor who does it -he is the one of the trio who is despicable, yet the one who represents the vast majority of peoples play styles within GTA. He's being forced to do it and so in turn you are forced to do it as well.

Could GTA V have done without it, sure but it was a clever - if twisted way of pointing the finger back at the player and saying, "you there, your'e a dick in GTA".

I'm not saying your wrong though, after all games and whatever is contained within them is subjective.

Like I said I don't know much about Ground Zeroes, but considering its title (WTC) and massive hints at Guantanamo bay there is probably some grounds that it is justified. At the end of the day, as someone above pointed out, it's up to you to decide.

Ghost_Nappa4023d ago

Never thought of it like that way, have a bubble for a well thought-out opinion

Qrphe4023d ago

Torture IS tasteless, it's not supposed to be enjoyable nor a trill ride for the viewer

Pandamobile4023d ago

Uhh, surely if you have this negative of a reaction to the torture of digital characters, you yourself could vouch for it as a means of effectively rendering an emotional response into a player.

MysticStrummer4023d ago (Edited 4023d ago )

Depends on the game and it's intended audience.

Edit - Also, the definition of "too violent" changes over time. Watch "Near Dark", a good vampire movie from the 80s. It was rated R at the time, but it could almost be shown unedited on network TV now.

Show all comments (33)
70°

Prime Gaming February Content Update: BioShock Infinite Complete Edition, Wolfenstein: Youngblood

This February, Prime members can claim a fresh lineup of free games, including BioShock Infinite Complete Edition, Surf World Series, AK-xolotl: Together, Sands of Aura, The Talos Principle: Gold Edition, Stunt Kite Party, The Smurfs 2 — The Prisoner of the Green Stone, Hardspace: Shipbreaker, Lysfanga: The Time Shift Warrior, Dark Sky, Wolfenstein: Youngblood, El Hijo — A Wild West Tale, Colt Canyon, Republic of Jungle, Royal Romances: Cursed Hearts Collector’s Edition, Deus Ex: Human Revolution — Director’s Cut, Night Reverie, Sine Mora EX, Redemption Reapers and Yes, Your Grace.

Read Full Story >>
primegaming.blog
90°

Interview with Keiichiro Toyama (creator of Silent Hill, Siren, and Gravity Rush)

In a career spanning interview, I speak to the creator of the Silent Hill, Siren, and Gravity Rush franchises about his 30 year time within the industry, what his thoughts are in making the transition from working for a AAA publisher to essentially becoming an independent, whether he’d be open to working on new iterations of the franchises that he’s renowned for, whether he’d be open to collaborating with any of the horror greats in the games industry, and what his long-term goals are for the next 30 years… Enjoy!

Read Full Story >>
prankster101.com
Knushwood Butt234d ago

Interesting read, although the questions should have been more focused, and I think Gravity Rush, at least the first one, is fairly dark. Never got into the sequel.

DarXyde233d ago

I loved both games. There are pervasive themes of darkness worked in, but they're very vibrant games and Kat (history withstanding) is a very light-hearted character in a world that has its dark moments, but it's very generally upbeat, especially in comparison to Siren and Silent Hill.

isarai233d ago (Edited 233d ago )

Wait, dude made all 3? Wtf? Dude has a knack for cult classics like damn

DarXyde233d ago

"So most of the games that I’ve worked on have been new IPs, even though I’ve made different franchises and stuff. But I want to note that every time I make a new IP, my resources are pretty limited, and they’re limited by the company that I’ve worked for. So in that sense, Silent Hill, Siren, and the first Gravity Rush game, I think that we were striving to achieve something new, as opposed to making a big budget videogame. So I feel the need to do that every 3, 4, or 5 years. And I keep making new games, so going individual, like going indie right now, for me, I don’t really feel limited, I feel that it suits me more. So it feels like I’ve got an advantage, because I know how to work with limited resources."

That's encouraging. I really hope Sony would approach Toyama-san for a Gravity Rush sequel.

160°

Silent Hill transmission coming May 30th 4.pm. PDT

Blooper Team will share game updates, a deeper look at the film and new merch.

-Foxtrot381d ago

This is make or break for the Silent Hill 2 remake, if it looks lacklustre then I think it's the final nail in the coffin for a lot of people. Nothing has been wow worthy since it's reveal.

Resident Evil 2 Remake, Resident Evil 4 Remake, the Dead Space Remake etc, it has a lot to live up to with the quality remake titles we've gotten recently over the years.

SmortBoie381d ago

While an expectation of the highest quality for such a revered title as SH2 is entirely valid, I feel that the comparison to the likes of RE2R/RE4R is a little steep. Capcom, Konami ain't (these days) and likewise, the SH franchise ain't nothing to the likes now in comparison to the juggernaut which is the RE franchise. A tempered level of expectation would do your appreciation that we're getting something at all a significant justice.
While from the shadows I often agree with your critisisms and opinions, I think you're being to harsh on this particular mid-level team and their passion project here. Sure, it would have been nice to get something of the vein Capcom can deliver, but the profit the SH franchise can conjure in 2024 is likely a far cry from the sure-thing RE is and the budget, no doubt, reflects the uncertainty. In the end, what we'll have here is a serviceable mid-level slow-burn, clunky exploration-based survival horror title that aptly revisits the setting, atmosphere and experience of the core Silent Hill essence in the modern gaming era. For some of us it's enough to be given a chance to be inside that world again, with the town rendered in better graphics than we've ever seen before by a team who obviously cares deeply for the lore of this franchise and is doing their best.
Was it a stupid idea to focus our first-look on a combat trailer? Definitely. It's the aspect I personally care least about. Will it be difficult to accept the modern direction of the characters, voice work and doubtless changes to to the story? Undeniably. But will I be delighted to experience this reimaginging of a game that shaped the very foundation of who I am as a gamer 23 years ago? Without. Question.

I think we need to ease off on expecting everything to be Naughty Dog level masterclass in gaming and just try more to appreciate what is. While we should expect quality from our hard earned dollars, and no doubt have the right to withhold them in defiance of shitty games, greedy corporate practices and buggy messes - we should also give credit where credit is due when the industry at least tries to compromise with us and deliver on what people want.

... would I have likely been significantly happier with a full-scale true modern remastering of SH2 instead of a reimaginging by an unproven studio. Lol hell yes brother. Alas.

381d ago
SmortBoie381d ago

No it ain't AMiles. Keeping the budget low doesn't please the folks that want RE2R quality but it does help keep the risk down on an unproven franchise and release. Maybe if the sales are great we'll see a bigger investment on the next title - it's just a SHAME Konami came out swinging with this title, on this budget, 12 years after the last franchise release instead of saving it for a series sales high point they worked up to - ala Capcom and RE. But we can lament what could have been til the cows come - I'm at least here for the what is, and still pretty excited for it.

381d ago
Sonic1881381d ago

I'm not that interested in it

purple101381d ago

ahhh sheeeee*t, I seem to have lost editing privilege on it too, so hope mods can change it for us!!

379d ago