Owen Hibbert of Entertainment Buddha writes: "Lately, I have found myself trying out more and more supposedly violent titles and each seems to have a different effect on me."
This February, Prime members can claim a fresh lineup of free games, including BioShock Infinite Complete Edition, Surf World Series, AK-xolotl: Together, Sands of Aura, The Talos Principle: Gold Edition, Stunt Kite Party, The Smurfs 2 — The Prisoner of the Green Stone, Hardspace: Shipbreaker, Lysfanga: The Time Shift Warrior, Dark Sky, Wolfenstein: Youngblood, El Hijo — A Wild West Tale, Colt Canyon, Republic of Jungle, Royal Romances: Cursed Hearts Collector’s Edition, Deus Ex: Human Revolution — Director’s Cut, Night Reverie, Sine Mora EX, Redemption Reapers and Yes, Your Grace.
In a career spanning interview, I speak to the creator of the Silent Hill, Siren, and Gravity Rush franchises about his 30 year time within the industry, what his thoughts are in making the transition from working for a AAA publisher to essentially becoming an independent, whether he’d be open to working on new iterations of the franchises that he’s renowned for, whether he’d be open to collaborating with any of the horror greats in the games industry, and what his long-term goals are for the next 30 years… Enjoy!
Interesting read, although the questions should have been more focused, and I think Gravity Rush, at least the first one, is fairly dark. Never got into the sequel.
Wait, dude made all 3? Wtf? Dude has a knack for cult classics like damn
"So most of the games that I’ve worked on have been new IPs, even though I’ve made different franchises and stuff. But I want to note that every time I make a new IP, my resources are pretty limited, and they’re limited by the company that I’ve worked for. So in that sense, Silent Hill, Siren, and the first Gravity Rush game, I think that we were striving to achieve something new, as opposed to making a big budget videogame. So I feel the need to do that every 3, 4, or 5 years. And I keep making new games, so going individual, like going indie right now, for me, I don’t really feel limited, I feel that it suits me more. So it feels like I’ve got an advantage, because I know how to work with limited resources."
That's encouraging. I really hope Sony would approach Toyama-san for a Gravity Rush sequel.
Blooper Team will share game updates, a deeper look at the film and new merch.
This is make or break for the Silent Hill 2 remake, if it looks lacklustre then I think it's the final nail in the coffin for a lot of people. Nothing has been wow worthy since it's reveal.
Resident Evil 2 Remake, Resident Evil 4 Remake, the Dead Space Remake etc, it has a lot to live up to with the quality remake titles we've gotten recently over the years.
I'm all for gore as long as it's tasteful if that makes sense.
When it tries to be realistic, especially when it is done in poor taste.
Over the top (like Gears), horror (Resident Evil, Dead Space, etc), or even goofy violence are okay because we acknowledge they arent real
Now for example if the No Russian scene in COD (or even against enemies)showed individual bullet holes, then no thats too much. But if its trying to make a point like in Spec Ops, then the violence is appropriate
When the person who bought it decides not to play it due to excessive gore.
Don't make mine or anyone else's decision for us based off of your moral code.
It is an individual decision. Not a collective.
Torture scenes in gtav and ground zeroes were tasteless
Depends on the game and it's intended audience.
Edit - Also, the definition of "too violent" changes over time. Watch "Near Dark", a good vampire movie from the 80s. It was rated R at the time, but it could almost be shown unedited on network TV now.