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Microsoft says ditching Kinect allows "10 per cent additional GPU performance".

"Yes, the additional resources allow access to up to 10 percent additional GPU performance," said a company representative. "We're committed to giving developers new tools and flexibility to make their Xbox One games even better by giving them the option to use the GPU reserve in whatever way is best for them and their games."

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eurogamer.net
mrpsychoticstalker3640d ago (Edited 3640d ago )

There's a lot devs can do with more power! Good moves by Microsoft. I am having fun with the Xbox games as they are, but if this makes them even better that's great news.

christocolus3640d ago (Edited 3640d ago )

Well a lot of them have been asking for this from the very beginning so let's see what they do it.

Mr Pumblechook3640d ago (Edited 3640d ago )

POLYGON report that the Xbox One is 10% more powerful which is great for gamers and basically means the death of Kinect exclusive games although it will still be used for voice control and OS navigation.

It's funny that Polygon make this their headline story and are pushing the benefits of their preferred platform.

Volkama3640d ago (Edited 3640d ago )

Not sure what you are getting at Pumblechook, the source is Microsoft.

NewMonday3640d ago

How does this work for those who have Kinect?

Gazondaily3640d ago (Edited 3640d ago )

@NewMonday

I assume it just means that games that utilise the Kinect won't benefit from this added 10% gpu performance.

"With this SDK, we will include new options for how developers can use the system reserve as well as more flexibility in our natural user interface reserve (voice and gesture). "

I don't think you will see any difference between the new Kinect-less Xbox One's and the original ones that shipped with the Kinect.

What is basically means is, ALL Xbox One's will get a 10% boost in GPU performance.

ZodTheRipper3640d ago

I'm glad that Microsoft was forced to ditch Kinect ...maybe they'll overthink their priorities now. I just don't expect any substantial sales growth from this. They actually raised the price for the box itself, it should have been under 400$.

u got owned3640d ago

@NewMonday

I dont know if you are serious... Common sense buddy, use it.

ZodTheRipper3640d ago

^If if's that easy you should be able to explain it. First the statements that make it complicated:

"Microsoft has confirmed that this boost in performance is in fact due to Kinect being stripped from the package."

"we're releasing a new SDK making it possible for developers to access additional GPU resources previously reserved for Kinect and system functions"

So what if you have Kinect connected but a game uses these 10% additional GPU power? Either Kinect won't work during that game (at all) or the game runs 10% worse than on a Xbox without Kinect or am I missing something?

Eonjay3640d ago (Edited 3640d ago )

@Mr Pumblechook

Polygon's article is extremely misleading and it doesn't do anything for Xbox One. They make it sound like people who already have an Xbox One wont get the power boost. And that is just not true.

They said:

"The upcoming Kinect-less Xbox One will receive a 10 percent boost in its performance due to the stripping out of the peripheral, Microsoft told Eurogamer."

They are just spreading confusion. And then they claim that Microsoft confirmed it. Which is even more misleading. You don't have to buy the new system to get the boost.

creatchee3640d ago

Simple answer: Xbox One games are no longer required to reserve a certain amount of processing power for some Kinect commands. This power can now be used for any other function that developers would like to use it for. It works this way, whether or not you have a Kinect and whether or not it is plugged in.

Anon19743640d ago

So will games be automatically dumbed down slightly for Xbox One with Kinect?

My guess is that devs will still develop for the lowest common denominator power wise (the Xbox One with Kinect) and simply let the Kinect-less Xbox One do it's own thing. Realistically, we're not suddenly going to see better games as devs retool their titles to take advantage of that extra sliver of power that's only going to be accessible to some users. It's going to be business as usual for devs, and if you want the extra power boost so games run slightly smoother, you'll just choose to go it without Kinect. That's my thought.

DragonKnight3640d ago

So basically Microsoft is perfectly fine with ditching all support for Kinect after saying they wouldn't and once again creating a development environment where there is a fractured userbase of people with Kinect, and people without Kinect.

Can they never stick to even one thing they've said?

Gazondaily3640d ago

@Dragon

We've kind of gone past that now. This is about improved performance of the X1 as a result of their decision to ship a Kinect-less X1.

DragonKnight3640d ago

@Septic: The point still remains though. If developers do a blanket development process of assuming that Kinect is not being used, then the people who DO use Kinect don't get to benefit from it. Of course, they probably could just NOT use their Kinect, but then they're left with an expensive paperweight.

It all boils down to the fact that Microsoft are still running around like a chicken with their heads cut off, trying to narrow a gap they never will be able to narrow.

NewMonday3640d ago

how does the OS operate without this 10%? snap? skyp? chat? multi-tasking?...etc

shouldn't journalists be asking these questions?

alexkoepp3640d ago

With Ryse already being the best looking console game ever released, I can't wait to see what more power is going to bring us!

u got owned3640d ago

Major Nelson tweet:

"Dear Media: The GPU change was developer facing. Unplugging Kinect does not get you more HP. Devs have to code to the new specs. "

that should clear all confusion.

sinspirit3640d ago

I thought they had already done this when they removed the mandatory Kinect connection.

Why would they dedicate any GPU functions to the Kinect anyways? UI voice commands sure, but those don't need 10% of a GPU, the developers should have had control over Kinect resource allocation in the first place.

SilentNegotiator3640d ago (Edited 3640d ago )

@NewMonday

Developers will have to develop games so that it works both ways, shut off Kinect entirely, or not use the supposed 10% boost at all.

Early adapters will get probably get screwed with a bunch of games that don't allow simultaneous "essential accessory" use or else developers will have the extra hurdle of spending more time developing it for two different situations.

4Sh0w3640d ago

-The Devils in the details:

"Yes, the additional resources allow access to up to 10 per cent additional GPU performance. We're committed to giving developers new tools and flexibility to make their Xbox One games even better by giving them the option to use the GPU reserve in whatever way is best for them and their games."

"GPU reserve" means the previous SDK partitioned 10% of the GPU for future Kinect functionality/games, this will NOT affect the current the UI functionality or current Kinect games as it wasn't being used anyway, just intentionally reserved for future Kinect based future plans/games. #1If you remember prior to X1 launch micro already stated that the Kinect based GPU resources along with the OS footprint will be reduced with new SDK's, no different than 360. #2 Again yes this will give devs who want it more power but I am dissapointed that this points to them not exploring bigger more advanced kinect implementation in future games.

aragon3640d ago

ok for everyone here wondering if xbone with kinect will be less powerful? the answer no, its now up to developers to develope their games using the 10 percent that was reserved for kinect also prior to launch they already statrd they had an extra 10 percent sitting around for kinect that was not being used and that they would hand it over to the devs. what it means is that all games that were developed before the 10 percent was freed up wont benefit from the extra power, so if u buy a wolfenstein new order with your kinectless xbone, wolfenstein wouldnt have got that extra 10 percent but games that are made with the extra 10 percent will have a little tiny boost, this is all just pr nonsense and polygon and eurogamer are trying to make ms look like even bigger douchebags in the publics eye because there articles insinuate that early adopters will get screwed out of power boost which is wrong. its now up to devs to use the extra 10 percent toward their game if they arent going to use kinect integration with the game they are making

Pro Racer3640d ago

As someone who has a PC and is into overclocking, I have to say that 10% is a pretty huge difference. Shame on MS for trying to force the use of Kinect at such an expense to the GPU.

Glad they have finally reconsidered on the mandatory Kinect issue.

BattleAxe3639d ago

It's a good move. People didn't like Kinect on the 360, and most people don't like it or need it on XBOX:One. Great news for better game performance on Xbox.

cooperdnizzle3639d ago (Edited 3639d ago )

@Pro Racer. Tell me one thing that 10% would do to one game other than maybe a couple of frames? I have A pc too, I mean pretty much every gamer has a pc gaming rig.

First there would be no way of knowing if your over clocking is actually giving you a 10% boost. Second, I really can't think of anything other then a couple of frames that over clocking helps you achieve. It doesn't give you the option to turn on any other graphical options there already available. Plus overclocking just burns up you graphics cards. Just saying your point is very far fetched.

RedDevils3639d ago

So in other word, Kinect is just another failure gimmick lmao