Cat writes, "In the second part of my interview with Ryan Lamb, Shadowforge Programmer we talk about his background in the Army, weapons customization, the role of loot and....platforms."
Cat writes, "As a teaser to this July's Month of Indies at N4G we're taking a look at a new indie, Shadowforge, and their launch title, Blood and Snow. An open-world fantasy RPG with real-time combat, I'm a bit taken with the game and want to share with you guys more details about Blood and Snow and its development. "
Hey everyone! I ran out of bubbles last time so I'm going to try to respond to all of you in one message. I'm sorry if that's hard to read but I want to be able to get to all of you!
HacSawJimThugin: We are currently developing for PC/Mac/Linux and we would love to go to PS4 and Xbox One with it as well. We're looking into that now and trying to break into those markets. It's a long and involved approval process full of pitfalls and subjective gatekeepers so we'll hopefully overcome all of that to release on consoles.
Omegasyde: You'll be able to use camera controls to zoom in and out on the fly so that you can adjust the camera to the situation. So you'll be able to zoom out and enjoy the scenery and take long ranged shots and then zoom in close for melee action. We've anticipated the problem you're referring to, especially since we plan on having several mob-based enemy types. As far as split-screen coop, like Cat said, that's been in the design from the beginning! We're working on a cool camera system that let's people who are playing coop (up to 4 players) break their own camera off from the group if they get outside of a certain range of other players. Otherwise, you'll all share the same camera. This should avoid the hassle found in old-school games like Double Dragon or Contra where you had to move with your friends and it also means bigger viewing area for all players when you're in the same vicinity.
Skate-AK: Thanks! We're excited as our art style will get more and more refined as the build iterations continue. As mentioned above, Unity 5 is really going to boost the art as well as we'll have environmental shaders that will let us put some more realistic touches on our environment and characters.
OnlySP: Shadowforge’s Blood and Snow game is shaping up to be quite a hefty project.
Large, sure. But huge? When there are games out now that are much much bigger its hard to call this one huge.
I wonder if any open world game could duplicate to sheer amount of fun and love for exploring that Skyrim gave me.
Sound's great. I really enjoy these Diablo type rpg's. Another was the baldurs gate games on ps2. Would love to see some more of them made for consoles.
OnlySP: During our interview with Ryan Lamb, the Creative Director of Blood and Snow, we found out that the game is being built with gamepads in mind. Currently on the Kickstarter page for the game, there is not indication that the game may come to the next-generation platforms.
Sweet, I always love this kind of game, hopefully it turns out good, I'll have to keep my eye out for it.
Thank God for kickstarter and for independent developers. This game sounds awesome can't wait to play it . Sony your are brilliant to be friend the independent development community. Got my eye on this game now
So guessing no Xbox guy will pick this up since a it's indi game. Just from what I read bout comments on this site indi are awful am I right. Or now good. ?