720°

Why 'Watch Dogs' Is Bad News For AMD Users -- And Potentially The Entire PC Gaming Ecosystem

Forbes.com’s Jason Evangelho has a fascinating story on the disappointment that owners of AMD graphics cards are about to feel when they discover that Watch Dogs is largely unoptimized for their system.

3714d ago Replies(6)
NYC_Gamer3714d ago

Nvidia aren't wrong by not going the sharable route when it comes to their tools/features..

starchild3714d ago

True. It's no different than Sony or Microsoft not sharing their exclusives or features or tools with the other.

UltraNova3714d ago (Edited 3714d ago )

Who said anything on sharing proprietary code?

Its the developers fault and their damn release date windows who is to blame here!

If they wanted to partner up with Nvidia and their Gameworks program its their right, but its also their responsibility when they do optimize their game for Nvidia products to sit down (if possible in parallel) with AMD and optimize their code for their products as well. They have to do this since they cater in both sides of the fence. Plus, they are expecting sales form AMD users right? Incidentally, 40% of the market!

After reading the whole article and their benchmarking test its obvious that not only WD is an un-optimized mess in general, but AMD users are screwed big time, and dont get me started on Crossfire's and SLI's non-existent support.

That's disrespectful to AMD customers and customers in general to say the least and all this because they didn't have the balls to delay the game for a few months more and deliver something actually finished, I would have respected that, shut up and wait for it!

I'm officially putting this game on the back burner until they fix it.

Born2Game833714d ago

You are talking about 2 entirely different console manufactures vs PC. It's not the same thing.

ProjectVulcan3713d ago (Edited 3713d ago )

It's a poor show when Ubisoft have screwed AMD users, however this is why a lot of people will pay a bit more for Nvidia hardware because I daresay this happens less frequently for the green team.

The problem is still Nvidia is considered the benchmark for most developers working on PC, they prefer to use Nvidia hardware in testing generally. Think back to Microsoft demonstrating their early Xbox One titles....on Nvidia powered PCs. This is despite the console itself being entirely AMD powered!!!

TWIMTBP was a whole bunch of Nvidia engineers working hard to improve PC gaming and games support on Nvidia hardware. Many criticise it for allegedly biasing developers against AMD, but if Nvidia are going to provide all that support at their own expense, you can see exactly why many developers would take advantage of it.

AMD's counter to this Nvidia favouring is mainly to pay to be associated with big titles and try to support such titles themselves, for example Battlefield 4 recently.

Ubisoft are at fault. But it's still really in AMD's interests to chase down developers of really big titles to try to ensure game compatibility.

Giul_Xainx3713d ago

I bought this game for pc. I have an ati radeon 5750....

I also own a ps3 and want a ps4.... I think I know what my ch o ice is going to be in the future from now on. Buy a console and stick with it.

frostypants3713d ago (Edited 3713d ago )

No, it's totally different. PC is a largely open platform. Consoles are not.

Having gamers worry about whether or not their video card's proprietary crap is supported is a huge problem. It's not like people are going to install 2 cards.

+ Show (2) more repliesLast reply 3713d ago
mrmarx3714d ago

amd is the xbone of cpu worlld.. weak

Jonny5isalive3714d ago

yeah and they also make the apu in ps4 as well, what a bunch of slow crap huh.

brads43713d ago

PS4 is build with AMD components. People are so stupid.

FlyingFoxy3713d ago (Edited 3713d ago )

That's why the R9 290 was so much cheaper than Nvidia's overpriced cards and forced them to drop prices a lot on the 780?

AMD are the ones keeping prices in check, if it weren't for them Nv would keep ripping us off even more than they do now. And they are not "weak" in the least with their GPU's

3-4-53713d ago

* Basically people WON'T buy this game because they have AMD Graphics card.

* Dev's will take note of that, in the future, and make sure games are compatible and run good on AMD, and it will effect NVidia in the future for sales of graphics cards.

^ Not a TON, or a lot, but there will be some cause and effect from this.

ITPython3713d ago (Edited 3713d ago )

One of these days I plan to build my own high-end PC with all the bells and whistles, but it's stuff like this that makes me want to stick to consoles for my gaming needs.

It may not have the power of a PC, but it sure is a heck of a lot more convenient knowing I don't have to mess with my console or worry about games not playing on it correctly. And if there is bugs and issues, they usually get resolved pretty quickly because if one person has the problem, everybody likely will have the same exact issue. Whereas with PC gaming and the insane amount of variety between hardware, OS's, and software, if one person has a problem it's likely local to them and the devs won't bother to look into it unless it is a large scale problem affecting the majority of PC gamers.

Plus I'm a bit OCD when it comes to my PC's performance, and I get real irritated when it doesn't perform as expected and I sometimes spend hours tweaking settings and troubleshooting. So if I am playing a game, and say the frame-rate gets a bit iffy or there is some performance issues, I will probably spend more time messing with the games settings and my computers settings than I would be enjoying the game. With consoles if there is a performance issue, there is nothing I can do about it so I don't let the issue get in the way of enjoying the game because it is out of my hands.

+ Show (1) more replyLast reply 3713d ago
sourav933714d ago

Those GTX 770 benchmark numbers make me happy. Not because they're better than 290x numbers (shame on you Ubisoft!), but because it means I'll be able to run the game decently (gtx 770). Hopefully Ubisoft fixes this AMD issue, as I've got a few friends who use AMD cards, and I wanna play WD with them online without they're game getting screwed up all the time.

starchild3714d ago

I can confirm that it runs well on my gtx 770. It's a demanding game but it's doing a lot and I think it looks great.

choujij3714d ago

I tested it on a gtx 770 with 4770k processor in 1080p, and it often stutters and lags on ultra settings.

adorie3714d ago

How much vram do you have?

uso3713d ago

I have a AMD R9 280x and i can run the game in 1080P in ultra, with 40 to 50 fps

Kayant3714d ago

"Hopefully Ubisoft fixes this AMD issue" - They can never fix it Ubisoft nor AMD knows what is going on with the code running in the gameworks library. It's a black box to everyone apart from AMD, that's the problem with this. Why a 290x that goes toe to toe with a titan and keeps up quite well to beating it a very times in non-gamework optimized games can't beat a 770 you know something is very wrong.

Kayant3714d ago

2It's a black box to everyone apart from AMD" - Meant to say Nvidia there :p.

ginsunuva3714d ago

You thought a 770 would have trouble with this game?

raWfodog3713d ago

According to choujij (#3.1.1), his gtx770 is having issues.

duplissi3714d ago

I was thinking that it was running somewhat slower than I imagined it would. regardless it runs well enough on my 290X. I imagine there will be a game update and a driver update soon that will correct this.

flozn3713d ago

Keep in mind that this ONLY applies to 4GB GTX 770.

sourav933713d ago

The only difference in the 4GB and 2GB 770 would be the texture settings. Everything else will be identical.

+ Show (2) more repliesLast reply 3713d ago
Are_The_MaDNess3714d ago

you get what you pay for i guess.
im glad that Nvidia is patching for games before release and is teaming up with so many devs with support for their cards and exclusive features, dont think i will change from NV any time soon.

VJGenova3714d ago (Edited 3714d ago )

Did you read the article? It stated that the $500 R290x didn't run as well as the $300 GTX770 ... Not sure what you mean ...

Ogygian3713d ago

Brand loyalty is only going to allow nVidia to continue to get away with ludicrously high prices for their cards in future.

lets_go_gunners3714d ago

It's one game....No need to over react, dice and other devs are still supporters of mantle so amd will be relevant going forward whether people want to believe or not.

Show all comments (147)
160°

Leaked RDNA 4 features: AMD to catch up in RT - doubled RT intersect engine could come to PS5 Pro

A partially redacted data sheet highlighting the expected ray tracing features coming to RDNA 4 GPUs has been shared by well-known hardware information leaker @Kepler_L2. We expect the features to also be present in the hybrid RDNA 3 + RDNA 4 RT design coming to PS5 Pro when it launches (presumably) later this year or early next year. The leaked data points seem to confirm that advancing ray tracing technology is going to be a major focus of RDNA 4.

Read Full Story >>
tomshardware.com
Einhander19724d ago

This will be the actual start to Ray Tracing on consoles, I'm really looking forward to seeing what PSSR is capable of as well.

I can't wait to see what games designed around this can do.

sagapo4d ago (Edited 4d ago )

Don’t hope for anything major imo. RT remains a power consuming feature and I don’t think a pro version will make all that much difference. Higher frames (say 60fps) with RT features as they are now would be a big win if that would be the case. If RT features would be extended, games will probably stick at 30fps like they do now, is that worth a pro upgrade?

Einhander19724d ago (Edited 4d ago )

Zero first, second or major third party console exclusives have lacked a 60 fps mode on PlayStation, 30 fps is an xbox problem.

The GPU alone statistically offers 40% uplift, and with PSSR upscaling games designed around the console should have a significant performance uplift.

And my understanding is that RT has been largely decoupled from the CU's in RDNA 4 so the performance hit from RT should be much less than on current AMD GPUS. And regardless, the huge number of RT cores with the doubled RT intersect engine should be able to power through RT in a way that simply is not possible on current consoles.

fr0sty3d ago (Edited 3d ago )

With a rumored (according to the leaks) 4x performance jump in RT performance (and a 40% boost in overall GPU performance), in addition to the added AI upscaling frame generation tech, the actual RT performance increase should be significant.

sagapo3d ago (Edited 3d ago )

@Frosty; 40% GPU boost you claim. With PS4 pro vs base at the time, that increase basicly doubled so 40% ain’t that big of a deal imo.
4x performance jump with RT (if true) sounds impressive but will we be able to play games in 60fps quality mode then? If not then pro is a waste as most gamers prefer 60fps performance over 30fps quality mode.

Einhander19723d ago (Edited 3d ago )

@sagapo

The PS4 Pro had the same GPU as the PS4, the PS5 Pro is switching from RNDA 2 to a mix of RDNA 3 and 4. The 40% increase is just the CU increase and doesn't include any uplift from the technological improvements AMD has done to RDNA which have been significat.

PS5 Pro is going to be a much bigger improvement than the PS4 Pro was, especially when you take into account the RT improvements..

sagapo2d ago

@Einhander; assuming you are right, answer my question: will the pro do 60fps in quality (RT) modes? Because if not, why bother imo.

+ Show (2) more repliesLast reply 2d ago
FinalFantasyFanatic4d ago

I really hope so, AMD has been pretty far from Nvidia's performance on Ray Tracing, so to see such a huge uplift, with greater performance and efficiency is a big win.

Destiny10804d ago

if astro bot is fully raytraced / 60fps on the pro model, we can start believing the hype

fr0sty3d ago (Edited 3d ago )

No games are fully raytraced as of now, even on PC. All of them utilize a combination of raytraced and rasterized graphics, with ray tracing being used for shadows, reflections, or global illumination in the best cases, but not for the entire rendering process.

Whitey2k3d ago

There's gonna be quite a difference between ps5 and ps5 pro compared to ps4 and ps4 pro

fr0sty3d ago (Edited 3d ago )

agreed, PS4 Pro was only geared at pushing more pixels per frame (and HDR), not making those pixels look better in the process. PS4 Pro didn't offer much as far as increasing the actual quality of the rendering went.

Whitey2k3d ago (Edited 3d ago )

Expecially when ps5 is around 10tflops and ps5 pro rumored to be 30tflops compared to ps4 at 1.84tflops and ps4 pro at 4.2tflops u could pretty much call it a ps6 near enough. Then ps5 pro could be using rdna 3 or say rdna 3.5 because it's rumoured to be using that newly assets of rdna 4 which benefit greatly on resolution and Raytracing even effect etc etc. What would be nice for sony greatly benefit is amd solution of the X3D in its Cpu on cpu bound games

dveio3d ago (Edited 3d ago )

As always:

I can't wait for the specs of the new consoles.

Wether it's NSW2, Xbox Next or PS6.

If Cerny stays the lead architect of the PS6's hardware (which is very likely I guess?), I am VERY excited for Sony's approach.

They've always done something unique noone else did.

And I expect the same for the PS6.

Edit: man, crazy. PS6 (six!) is already near! Time flies.

neutralgamer19923d ago

Ceeny won't be going anywhere I don't think. He and his team have produced back to back amazing consoles

What I want to know is what the price for pro will be since it's much more powerful compared to regular PS5

smashman983d ago

This might be his last run tho, I hope he has looked into training a protege

80°

NVIDIA's Generative AI-Powered Modding Tool Is A Gamechanger For The Industry

The NVIDIA RTX Remix tool is redefining the gaming industry and the modding community in the best way possible.

Einhander197234d ago

"NVIDIA's Generative AI-Powered Modding Tool Is A Gamechanger For The Industry"

True, the especially for all the industry that gets put out of work by it.

generic-user-name34d ago

Have you ever used a self service checkout in a store? Should we ditch alarm clocks so that we can hire people to shoot peas at our bedroom windows to wake us up like they did in the 1800s?

Einhander197234d ago

Working at a grocery store as a checkout clerk used to be a respectable job that could support a family.

romulus2334d ago

I try to avoid them at all costs, why should we do a cashiers/clerks job without any training and without being paid for it? Comparing people losing their jobs to A.I. to people from the 1800's shooting peas is hilarious, good try though.

just_looken33d ago

Gues you never saw the fast food joints that had ai everything even cooking was done by robots.

70°

AMD working with law enforcement after reports of massive data breach

Initial investigations will weigh the significance of any data theft.
— hack may have uncovered future product details

Read Full Story >>
tomshardware.com
rlow137d ago (Edited 37d ago )

China/Russia plain and simple. Chinese are producing their own chips and to catch up they do what they have always done……steal it. When you can’t innovate, stealing is your best friend.