Kotaku :
"In the roughly one hour I spent playing this third-person, open-world action game during a demo last week, I did nothing but connive and kill and turn allies into enemies. Sometimes things would play out as I planned them to—I'd target an enemy commander and use my wraith abilities to turn his once-loyal bodyguards into their usurpers.
But my manipulating didn't always go as smoothly. Sometimes my chosen champion would die in battle, either because he was too weak or because I accidentally let him die. Sometimes the warchief target would run off and I'd chase him down a field for longer than I care to admit. A shadow step—a wraith move that teleports you—helps a lot in these cases, but once these guys are committed to running they are committed."
Unfortunately, the open worlds in games like Middle-Earth: Shadow of War, Halo Infinite, and the original Assassin's Creed do more harm than good.
I legitimately loved Halo's switch to open world. They made traversal of the map entertaining, and everything involved just tied into the (what I consider) awesome gunplay.
The entire time I really felt the slow takeover of the map, and all the little steps forward felt satisfying.
I don't know what more people really want there, considering the setting and story. A handful of soldiers hunkered down on enemy territory; slowly trying to win the battle.
I think R* are the only ones who have made compelling open worlds. I can’t stomach most open world games and how boring they are with busy world. It’s like a flex to make this massive environment, but it’s extremely boring to traverse and play in. GTA V and Red Dead Redemption 2 blew me away with how incredible their worlds were. Elden Ring was the only other game to give me that sense of awe.
I’m back on an open world kick after Horizon. I don’t know what clicked in me but exploring the map and seeing the detail work has me loving open worlds again. Playing AC Odyssey on hard and really enjoying it and the map. Reinstalling RDR2 tonight because damn, that map is just incredible for sightseeing.
Halo Infinite felt off. It's like the developers didn't know what they really wanted to do
Depends on which open world titles u play, most of em are shitty AF, but I honestly admire open world genre, sometimes to just take a break from fighting and missions you explore n see details you haven't noticed before cause you were too busy body at first, then boom finding some dope equipment or things to sale
GF365: "Most games are not perfect and that may be because of a character or an enemy. Here are 10 mediocre bosses in great games."
The Pursuer from Dark Spuls 2 was great, I think the author just sucks at games.
GF365: "These are the best games based on movies. Every entry on this list will be a great video game adaptation of popular movies."
that nemesis system sounds great , my fav part is that if a normal soldier killed you he becomes a captain or higher and he is added to the orcs must be killed list :D
Ok cool so his only criticism was that he had to keep going back to the nemesis system because he (sucks at the game) always died or lost a betrayer. I dont understand how this can be a negative because it just adds depth to the game
This game looks great! One of my most anticipated games...