The VGU staff discuss their preference when it comes to online or local multiplayer.
Original Destiny artist Darren Bacon recalls how Bungie reacted to the art style change of Halo 4 by 343 Industries.
Bungie at that time became the most wonderful bunch of hypocrites in the gaming industry. Knowing this now, gosh the entitlement they felt was out of this world.
Nothing like buying yourself from Microsoft because you don't want to be the Halo Studio anymore, and the FIRST THING you do is sign your next IP over to Activision, for a DECADE, while they are in the middle of ousting the heads of Infinity Ward so they can exert even more control over COD while screwing out the devs at IW...
Should've come as no surprise then that Activision gutted the content of Destiny 1 before launch and was a horrible partner through Destiny 2, until history repeated itself and Bungie had to split from Activision only to wind up in the arms of another major conglomerate that also doesn't know how to handle these unmanageable devs.
I liked the artstyle change. For the most part. Something looked worse but most of everything else looked better. Weapons and vehicles for sure. The wraith come to my mind instantly.
And how can they get mad when the bungie changed it with Halo Reach?
I know a lot of people dislike Halo 4’s arts style, but there’s thing about it I like and dislike. Personally, the Halo 4 design of Master Chief’s armour is my favourite depiction of the character’s armour.
Eight seminal games were released on the gaming market between October 26 and November 23, 2004. Twenty years later, here's Wccftech's retrospective.
You're not gonna include Ratchet and Clank Up Your Arsenal or Jak 3 on that list? Just change it to Fall 2004 Releases and include the masterpiece that is Sly 2.
Unexpected characters, infamous cliffhangers, and an E3 demo that time forgot.
My favourite of the series... I have only played 3 though
Never a big fan of the original but number two blew me away with it's scale, the bit at the beginning when you're driving a tank across this giant bridge whilst shooting down flying enemies lives in my head. Always rocked the double needler
as much as I liked it, it was one of the first game endings where I went "you gotta be f'ing kidding me!"
I still remember the gameplay reveal during E3 2003.. Man, the graphics was like a major upgrade from Halo 1 and it blew everybody's mind. It looked miles ahead of anything on PlayStation 2 and the score was epic! When it launched, Halo 2 was worthy of every bit of hype it generated.
This in my opinion is one of the best Halo games (Alongside 1 and Reach). It introduced the prophets, you could play an elite which was awesome, dual handling SMG, amazing graphics for its time on original Xbox and so many more.
The city levels had flat textures and streaming issues but the assault on the Temple with the ODST team was an unforgettable experience. I still remember how detailed the buildings covered with moss and grass were like and the water element in the temples was perfectly utilized.
Replayed this gem on MCC and had a blast.