OnlySP: I don’t use the word “stunning” very often for the sake of sounding like a hit bait title, but man, these shots literally define the word stunning.
Wow, I wonder what kind of monster rig is needed to run that? Although, I've heard that scanning technology doesn't really create that big of hardware issues...don't know enough about it to be sure, but still...wow.
Any mid-level DX11 card could handle this scene without breaking a sweat. It's not overly difficult for a GPU to render an outdoor scene like this.
The Vanishing of Ethan Carter uses the same photogrammetry techniques and it is looking amazing. Check out this site: http://www.theastronauts.co... I think it is a very exciting technology and will likely lead to some of the most realistic game worlds every created.
I really want to see Get Even in action now, hope they show a gameplay trailer soon. Same for The Vanishing of Ethan Carter.
You'd be surprised, doesn't take much to run that. Unreal Engine scales very well. Unlike CryEngine, you dont need a decent rig to yield good results. Unreal technology is very efficient, although the ancient lightmass technology could thrown out. Those rock formations are static meshes, and the background is a simple terrain. Nothing fancy going on here.
What's so amazing about any of that? Nothing we haven't seen before.
Yeah I thought the same when I saw the screenshots (textures seems low-res and flat I am sure Unreal Engine can do much better than that.
That makes me want a sequel to Skyrim built in UE4 w/ Havok and NaturalMotion layered on top.
And I jizzed in my pants.. But seriously, that would be fricking amazing, would love to see a new Fallout game built with UE4, they can make a post-apocalyptic world pretty, pretty and ugly at the same time.
I'm just imagining taking a dragon out with an arrow and watching him smash into the side of a mountain at 200 mph, rocks, debris, trees, buildings, people, dragon corpse, tumbling down the mountainside for a minute and a half... It would certainly add a nice element of surprise to the loot system if you could theoretically destroy buildings/environments. But, man, I wasn't even thinking about this same combo applied to Fallout... incorporate the dynamic physics/ballistics into the VATS system? Yes please. Just imagine a perk that let's you see through walls to snipe targets.
Oh man that would be amazing, just really hope they utilize an engine like this and incorporate it into Skyrim or Fallout, I would be ecstatic either way.
Makes CryEngine look cartoony! Now if we can only get a action adventure game with this utilizing 4k/8k textures....
So next-gen... yay...
Holy wow, this is definitely pushing uncanny valley, would LOVE to see a new Fallout game using this engine, know it will most likely never happen but still, I can dream about traversing this landscape in a post-apocalyptic world with a four legged canine companion shooting the hell out of some giant radroaches.
Looks really good but it is still modeled using Zbrush.
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