VRFocus - If there’s a new PlayStation peripheral launching, you can be sure that Sony Computer Entertainment’s (SCE) London Studio will be there to support it. The company created two of the definitive social experiences on PlayStation 2 with it’s EyeToy series using the console’s add-on camera and the SingStar franchise that utilises a pair of microphones. Moving onto PlayStation 3, it delved further into the world of augmented reality with EyePet, adding support for the PlayStation Move controller down the line. In other words, it’s a set of Buzz controllers away from having worked with all of SCE’s add-on tech. It’s of little surprise, then, that this is one of the premiere developers won’t on the Project Morpheus virtual reality (VR) headset on PlayStation 4.
TSA writes: While the PlayStation 5 has been the runaway winner of the generation, running laps around Xbox for the last few years, it's been a pretty bumpy ride.
I disagree... Sony may make a bad decision now and then, but to say "keep making" implies they are doing it all the time. That is MS who does that. And to be honest, Sony gives every idea a chance, no matter how good or bad the end result turns out. The "bad decisions" are more associated with the teams who come up with them than Sony who just lets them do their thing.
The writer's take on PSVR -- totally true. But it's not just PSVR; for whatever reason all the VR companies just don't invest and support the platform like they should. Even the mighty Oculus Quest 2 + 3 have oddly feeble software support. I see mostly the same games and apps on the store now as I did 3 years ago. PSVR is another one of Sony's "abandonware" examples (along with Vita, PS TV, etc. etc.) that are just head scratchers. Like why even develop and release a piece of hardware if you're not going to support it? I don't know.
But the writer isn't correct about the Portal. That one has been a success I think. It works pretty well, and lots of people love it. Now notably, that one doesn't require much ongoing support from Sony -- it has one purpose and it does it fine enough -- so maybe that has helped.
They've definitely fumbled hard in the live service space (buying Bungie, the utter failure of Concord, spending years on Factions 2 just to cancel it), Even Helldivers 2, which was a hit at launch, has lost most of its user-base due to weak post-launch support.
Other than that though, they've been doing well.
Spoiled and arrogant. PSVR failures should have resulted in a house cleaning. The Discord Sony team should be fire...lots of talent on the market.
Sony CFO says that the company lacks the creation of enough original IPs, but this statement spans more than just Sony's gaming division.
The thing is they do have a lot IP wise but most of them aren't be used
Legend of Dragoon? Syphon Filter? Resistance? Dark Cloud? Ape Escape? Heavenly Sword? The Getaway? LocoRoco?
You have the IPs, you just don't try to use them
How long have we been wanting Bloodborne 2 or even a remaster?
It just still irks me that they have something like Astrobot for YEARS now and they've really done JACK with it. They could have had a Fall Guys game with the Astrobots before Fall Guys were a thing. They have something great and they're just sitting on it like idiots, that is until the recent Astrobot game and even then... they ignored any VR compatibility...like, what are they thinking? Do the people in charge just hate money or something? That must be it if they sat there and thought Concord was going to do gangbusters. Still no Bloodborne 2, not a damn thing from Naughty Dog or Insomniac other than Spider-man. This entire generation has been a bust.
i honestly dont give a fuck about their ips and which they use, just give us more games that aren't 3rd person action games and stop thinking that if you wan't to revive an IP, you need it to be the biggest blockbuster game ever with budgets in the hundreds of millions.
Sony has a blue billion IP's that have been in friggin "cryosleep" for years! I'd rather see them revisit some of those before adding new ones...
Killzone
Resistance
Socom
Syphon Filter
Dark Cloud
Bloodborne
Motorstorm
Mod Nation Racers
Wipeout
Warhawk
Legend of Dragoon
Jack And Daxter
Sly Cooper
Infamous
Twisted Metal
Patapon
Fat Princess
Puppeteer
Jumping Flash
And I'm sure there are more that I'm forgetting!
A new Sony patent wants to bring movable grips to controllers to keep the vibration quality consistent regardless of how you hold them.
"Keep the vibration quality consistent regardless of how you hold it."
I'm on board. 👍😁
Cant wait to see what they have been cooking for E3. And please give us a release date for morpheus.
So exciting!
Can't freaking wait! Want to know when I can start preordering Project Morpheus, and whether or not they'll change the name like they did with the Vita, also can't wait for Sony's E3 conference, going to be one of the best.
Can't wait to see Sony Londons new game.