According to the main site the soundtrack for the upcoming Bionic Commando: Rearmed is now available to those who are interested.
The Humble Capcom Heroic Collection Bundle just launched recently. It has ten items including Monster Hunter Rise, Phoenix Wright: Ace Attorney Trilogy, Street Fighter 30th Anniversary Collection, and more.
I took advantage of the $1 deal for lost planet 3, strider, bionic commando and mega man. 3 of them run great on my steam deck. bionic commando sadly does not.
ive left humble bundle long time ago the pricimng is now off as well as game collection. humble monthly used to be excellent but thasts also downhill
"On this week's episode of The 1099 Podcast, the composer at 10 Chambers, former audio director at Starbreeze, and man behind the sound design in favorites like Payday 2, Bionic Commando Rearmed, and Brothers: A Tale of Two Sons, Simon Viklund, joins host Josiah Renaudin to explain how sound gets into games. Simon details what it's like creating both music and sounds for major video games, how aspiring designers can break into the industry, whether or not you have to capture all of your own original sounds, and what makes upcoming co-op shooter GTFO special."
Neil writes: "Whilst many out there will be hotly anticipating jumping on a plane and heading off for a summer break, even more will just be happy to kick back with a controller in hand, seeing out the summer with some hot and sweaty gaming sessions. And what better way to enjoy the delights of the summer sun than by picking up a new game or two at discounted prices.
Well, that's exactly what the Xbox Live Deals With Gold sale brings and yet again we are being treated to another batch of discounted Xbox One and Xbox 360 titles for the next week or so. Want to check out the full list of bargains available in the Xbox Live Deals With Gold and Spotlight Sale for 17th-23rd July 2018?"
From the Article:
"I know that once something hits the net it can be pirated very easily but I hope you can see the amount of time and money we have put forth to make this a reality. Just so that you don't see us as the evil corporation that is rolling in money and sticking it to the end-user, let me break down some costs:
"We are charging 99 cents per song of which we usually make about 60% or so. That's 60 cents. Additionally there are server management fees, the internal staff hours it took to get the contract up and running, and of course a license fee to create the initial contract. All in all, it probably costs us around 10K just to get the product up and running. We would need to sell 15,000 songs to break even and when it comes to game soundtracks that just isn't a number that you can easily hit.
"Odds are we will take a loss."