I’m fighting against a skeleton wielding a large greatsword. I roll out of its way to dodge its first attack and immediately parry a second one with my shield. With my enemy off balance, I quickly get in a couple of slashes with my broadsword and get his health down significantly. At this point, I’m feeling confident that the fight is almost over as I roll out of the way of the skeleton’s next attack. But, to my horror, I anticlimactically fall off a cliff and die which forces me to lose all the souls I've collected.
Mouse flies in one direction, the keyboard flies in the other, and somehow there is a fist-sized hole in the monitor.
The Smelter Demon is a bombastic boss design that bolsters Dark Souls 2's roster with an experience that updates an older fight's form to function.
Man, I dunno about that. In fact, most boss fights in Dark Souls 2 were forgettable.
Dark Souls 2 remains a divisive entry in the landmark RPG franchise, but Hidetaka Miyazaki believes it led to the success of Elden Ring.
DS2 was fine. While there was a bit of recycling assets or ideas for bosses, it was a bigger more open Dark Souls. The Fume knight boss is one of the hardest bosses in the series until Sekiro and Elden Ring were released.
The problem with Dark Souls 2 was the same problem when a different director takes over for a sequel to an outstanding movie. It typically (there are exceptions) doesn’t have the feel and vision of the previous movie.
I wouldn’t say Dark Souls 2 is terrible. Had Dark Souls 1 never been a thing and we got this, I think it would have been praised more. The problem is it didn’t have the Miyazaki touch to it and felt pretty derivative. The soundtrack is a banger though.
I like DS 2, might even be my favorite of the 3. But it's a hard sell, there's so many obscure things you need to do to make it an enjoyable experience. So always find it hard to recommend, but it is worth the trouble.
TheGamer writes, "Some weapons resist the test of time."
Git gud.