Game Informer: R-Type Command Review
Developer Irem has left behind R-Type’s fast-paced shooter action for the slowest genre available – strategy. Using a left-versus-right 2D hexagon battle system, players command a fleet of recognizable classic ships against the Bydo armada. While the brief 3D attack animations look nice, the fact that you have to wait through a load every time will have you turning them off after the first battle.
Combat is suitably deep, but eventually grows stale later in the campaign. If you dig R-Type and strategy (or just the latter), Command definitely does the trick, but shooter fans are better off waiting for the next one.











