320°

Driveclub Pushes PS4 Visual Boundaries @ Rock-Solid 30FPS, Says Director

Paul Rustchynsky promises that Driveclub will push the boundaries of PS4 graphics with a locked, rock-solid 30FPS framerate.

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worldsfactory.net
rarity3740d ago

I'm glad it holds a solid framerate.

sobotz3740d ago (Edited 3740d ago )

After delayed by 1 year still couldn't achieve their target's fps. And yesterday, they're announcing it like it was gonna be 60fps.

I'm not hating this, or anything, I just pissed off so many games got delayed this year.

xHeavYx3740d ago (Edited 3740d ago )

They didn't announce anything yesterday saying that the game would run at 60 fps, all they said is that's what they were trying to get at

FITgamer3740d ago

It's not a sim, so it might not be bad. I mean Motorstorm was only 30 fps and it was awesome.

scott1823740d ago (Edited 3740d ago )

When things get hyped like this and delayed it never ends well and it never meets peoples expectations. Honestly, it will be a fun game no doubt, but it is too hyped and delayed too long.

MysticStrummer3740d ago

"yesterday, they're announcing it like it was gonna be 60fps"

lol

Glad to hear it's a solid 30. Looks amazing. Any PS+ user that likes racing games will at least check this out, and I bet most will end up buying the full version sooner or later.

NewMonday3740d ago

unfortunately this will be a deal breaker for many, it will stop it getting good reception.

IMOO a waste of time and money when Sony already have the biggest racing game in the world GT, Evolution should just turn to a backup studio for PD, helping them build tracks, cars and playtest.

Eyeco3740d ago (Edited 3740d ago )

@NewMonday

30FPS for a racer is huge bummer for me personally, I'm not sure if it's a deal breaker, but it's certainly put me on the fence with the game

I would rather Evolution be a Vita developer if anything , Polyphony Digital as well as SCEJS are said to make a comeback this generation so they'll be fine. But I agree we already have GT do we need another racing exclusive, do we need another shooter, if we have Uncharted (The Order) ?

kaiserfranz3740d ago

When they announced "like it was gonna be 60fps" ? No such thing happened.

Christopher3740d ago

They didn't announce it "like it was going to be 60fps". That was all journo built hype.

NewMonday3740d ago

@Eyeco

a few things missing are top FPS(killzone not doing it), a WRPG like the Witcher/Dragon Age and a JRPG(something AAA, not nice but average like Wilde Arms). Sony also needs to reboot GOW

AliTheSnake13740d ago (Edited 3740d ago )

It was either going to be 60fps with less impressive visuals. Or 30 fps with more impressive visuals. They chose the 30, they made the game so they know better. That is how they want to represent the game.

You will always see 30fps. No current nor next gen is going to change that. 30fps is considered good, it's what console players (the target audience) is used to . With new consoles, developers always want to push graphics, therefore framerate would go down to 30.

+ Show (7) more repliesLast reply 3740d ago
Timesplitter143740d ago (Edited 3740d ago )

30 fps isn't a solid framerate. THis is 2014 and no game should go under 50-60fps.

Seriously I'm so disappointed with the current consoles I think I'm gonna skip them entirely and stick to my PC.

It's not even just the performance that's better on PC, the game philosophy is better too. It's more modern and progressive. My favorite games are DayZ, Kerbal Space Program and WarThunder. They're all games with a very open development process and a very active community. The games are supported continuously after release and the devs interact directly with the community for feedback and suggestions. SOE's H1Z1 stream yesterday was a great example of this. This is the future I want for games, not the old "hurr we're a big company and everything we do is top secret" mentality that console devs are still stuck in.

MetaReapre3740d ago

As much as I would have loved this game to be 60 fps, I can't agree with every game being 60 fps. The next Gen systems out now do not have enough power as of yet (maybe when better drivers and such come out to better use the hardware) to have every game at 60 fps. And until then I will stick with pc for any game I would rather play in 60fps.

Christopher3740d ago

H1Z1 is coming to PS4 as well...

kaiserfranz3740d ago

2014 has nothing to do with framerate. Frame rate is purely a design decision.

They could always scale back graphics and reach 60FPS, but clearly it is not their design goal.

3740d ago
AliTheSnake13740d ago (Edited 3740d ago )

@Timesplitter14 Framerates vs Graphics. It's a choice. A "design decision" .
They want to represent the game in 30fps but higher quality graphics.

See if it was running 60fps, the graphics would be of lower quality and you would do the same play and say the same crap, but this time blame the graphics and not the framerates.

You will always see 30fps. No current nor next gen is going to change that. 30fps is considered good, it's what console players (the target audience) is used to . With new consoles, developers always want to push graphics, therefore framerate would go down to 30.

+ Show (2) more repliesLast reply 3740d ago
HugoDrax3739d ago

Scaled back or not. FORZA 5 is 1080P / 60 FPS, and looks damn good, sounds amazing, and plays very well. You would know this if you played video games, and wasn't a fanboy.

Eddie201013739d ago (Edited 3739d ago )

I've played more video games than you have probably ever seen, on all systems. You sound like the fanboy. Drive club looks great, much better than Forza's last gen graphics, hopefully the game play will match.

Festano3740d ago (Edited 3740d ago )

The game is beautiful, the graphics also sin to 30 framerate, maybe with a patch after the release of the lead at 60 framerate.

I_am_Batman3740d ago

There is literally no way you can double the framerate with a patch on the same hardware.

TheDevKit3740d ago (Edited 3740d ago )

Not without 7 years of progressive rendering techniques; but by then, the developer isn't going to be inclined to come back and patch it up.

starchild3740d ago

It's funny to me that people think this is possible. Doubling the framerate would literally require twice the performance from the hardware. You can't simply patch that in.

kaiserfranz3740d ago

Yeah, it really doesn't happen. Let's hope 30FPS are truly "rock-solid" as he said though.

I think Motorstorm was 30FPS as well and I had a lot of fun with it!

Fireseed3740d ago

Most likely not... if they're saying that they believe its pushing the PS4s visual boundaries there likely isn't much more those programmers can get out of it... ESPECIALLY not after a delay this long, if it was going to have 60... it would have been done during the delay.

XtraTrstrL3740d ago (Edited 3740d ago )

That'd be the most unrealistic unbelievably magical patch ever.

Christopher3740d ago

That'll happen when DX12 doubles the power of the Xbox One.

Gamer6663740d ago

Typically you don't double the frame rate with a patch afterwards.

+ Show (2) more repliesLast reply 3740d ago
XiNarutoUzumaki3740d ago (Edited 3740d ago )

We don't know what priorities games have. We just assume that the better the framerate, the better the experience. it technically is, but there are games that 60fps is not really needed if the gameplay is smooth enough. They can use the resources for something else...

If this was a simulator, then it must be 60FPS. Simulators simulates real life after all. Driveclub is an arcade racing, and so is NFS Rivals. The latter is really enjoyable and smooth, so the same could be expected from Driveclub. Only devs know what it is best for the game. if the director of this game said that 30FPS was the best thing for the game, then we have to believe.

3740d ago Replies(2)
Kayant3740d ago (Edited 3740d ago )

Also this --> http://i.imgur.com/iHWNT5A....

I get people are disappointed about the news but I don't see why it was overly unexpected giving what they have been saying they are aiming for from the beginning. And it being 30fps from the beginning.

If 60fps is a deal breaker for you in racing games then project cars is happy to feel that void. For people that like what DC is aiming to achieve they can deal with the comprise of the framerate. Also I doubt just dropping the resolution to 900p like some people as saying will get it to 60fps locked.

AngelicIceDiamond3740d ago

If not 60 frames then rock solid 30 frames is what I been saying all along.

Pandamobile3740d ago

30 FPS is a technical limitation of the hardware, not a design choice.

Studio-YaMi3740d ago

Exactly,they either sacrifice some of their visuals for the sake of 60fps or just lock it to 30fps with most of the visuals and game design intact,they chose the latter.

Eyeco3740d ago (Edited 3740d ago )

If it's an "arcade racer" then it has even more reason to run at 60FPS, Arcade= fast twitch based game gameplay, what serves that better than 60FPS ?

This game is 30FPS because the developer would rather the game look good than play good end of. Like all console developers, end of, there really is no other reason why most games don't run in 60FPS besides to compensate for graphics/resolution.

This isn't actually a major problem for me, but it's the level of damage control I've seen from the fanbase, because after the whole resolution/framerate gate you and me both know if this was an X1 exclusive it would have had it's anus ripped out and served back to it on a cold dish

+ Show (2) more repliesLast reply 3740d ago
markyboy21813740d ago

graphical boudaries for year 1.....driveclub 2 will look amazingly better in 2-3 years

kaiserfranz3740d ago

Not sure why you got all those disagrees, but it seems a safe bet that their next game will look a lot better.

chrissx3740d ago

1 word to describe this game : Beautiful

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190°

60FPS on PS5: Unofficial PS5 'FPS Boost' mods are radically improving PS4 back compat

Digital Foundry : Whether it's via FPS Boost or bespoke software upgrades, backwards compatibility on the current-gen consoles delivered an unexpected delight - the ability to liberate older console games from their 30fps limits, running them at 60 frames per second or even higher. FPS Boost did the business for Xbox Series consoles on an impressive range of titles, but there was always the sense that PS5 could do more. It's a hunch that checks out as a range of frame-rate unlocks are available for PS5, covering many must-have games - the major caveat being that only exploitable consoles running on older firmwares are invited to the party.

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eurogamer.net
darthv72196d ago

you love to see new life being breathed into older titles but damn the process to get there. It should be automatic that these work for everyone... not just those who exploit their systems. Really wish Sony and MS would keep this program going officially.

Psychonaut85196d ago

Damn this sucks. I want this shit so bad, but I’m not jailbreaking my console. And frankly I shouldn’t have to. I’m not a tech person, but is it really that hard for developers to unlock the framerate? Or would that have to be a large patch?

dveio196d ago (Edited 196d ago )

"but is it really that hard for developers to unlock the framerate?"

I guess it's not.

But it has become a profitable business if you do so.

So no one would pay for only the framerate patched to being unlocked. So studios need to offer more than that.

But this would take more time, polishing and would cost more money. So they shy away, but won't unlock the framerate, either.

That's just my personal assumption. But from what I can comprehend technically, it shouldn't be difficult to unlock framerates via a patch for older games.

... if it hadn't became a business.

RaidenBlack196d ago (Edited 196d ago )

frame-rate unlock should be free ...
We've seen many devs offer free patches and updates to pretty old PC titles, even bonuses ... so why can't devs offer the frame unlock patch for free (in consultation with the platform-producers) for a title from just a generation earlier?

Einhander1972196d ago

RaidenBlack

"frame-rate unlock should be free ..."

Obviously the result of that thinking is that developers aren't even going to do it.

If they had been allowed to charge $5-10 you would see incentivized developers doing it way more often.

People just always want everything for free, but it's not free to make the patch, people have to code it then other people have to test it, and there will always be other costs involved.

If people want dollar store gaming then expect to get what you pay for.

shinoff2183195d ago (Edited 195d ago )

Raiden I might be wrong but last I thought it cost money to put patches out on consoles.

As far as me paying for it, I'm not all that interested tbh. Not enough to pay for it with older games, and newer games have been pretty decent about it for the most part.

dumahim196d ago

Sounds like the modder has to go in to make changes to unlock it on a game by game basis. "Simple" enough to do it unofficially, but to have it done officially, they need someone to go in a make that change, put out a patch and put it through certification, which I believe is not necessarily a cheap thing to do. It's questionable if going through this would then give them enough sales to make it worthwhile.

Inverno196d ago

Many games still have physics tied to framerate, i think it's cause they wouldn't want to go in and do anything extra. Then there's the 10 dollar upgrades they rather charge. The problem is that there's no compromise, cause if I could mod my PS4 and all I'd lose is online play then id jailbreak it immediately. Mods have done so much for PC games and they could do the same for consoles, but manufacturers hafto be willing to compromise.

shinoff2183195d ago

It's not to hard to do and there's youtube videos that break it down really well. ANyway most of us here arent able to break are console anyway due to being up to date on firmware from playing

+ Show (1) more replyLast reply 195d ago
Chocoburger196d ago

Yep, this sucks having to require a jailbreak for something that should be standard in our industry by now. I learned my lesson when PS4 was jailbroken and I didn't keep a console on low firmware for years, but now I'm holding onto two low firmware PS5s specifically because there are features I'll be able to do that you can't do on official firmware, so this will pay off for me soon enough.

Jin_Sakai196d ago

It should be a sin to let these games sit and be stuck at 30fps.

EazyC196d ago

RDR 2 not getting a 60FPS patch for PS5 was a crime.

100°

Driveclub - Brutal Backlog

Driveclub was a headline game at the start of the PS4’s life. A fabulous game – eventually - but what now, with the servers turned off? Is it worth your time? JDR starts its engines in today’s Brutal Backlog.

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jumpdashroll.com
Abear21878d ago

Bikes expansion might be one of the most underrated games of last gen. Incredible driver and bike animations + DC weather is craze.

260°

DriveClub director confirms he’ll reveal his next game this year

Paul Rustchynsky, who was additionally lead designer on several MotorStorm titles at Sony‘s Evolution Studios, is currently working on an unannounced project as part of Avalanche Studios’ new Liverpool development team, which was formed last summer.

deleted935d ago

Nice. I really like Avalanche's Apex system, it can make some pretty stunning environments. Hopefully it'll translate well into a racing game! (assuming that's what he's working on)

Magog935d ago

He specifically says it won't be a racing game of any kind.

deleted935d ago

Yea, I see he posted a different tweet clarifying that now, but that was not posted in this original tweet or any of the replies. I apologize for not scrolling through all of his Twitter account.Thanks.

Magog935d ago

@OtterX It's in the credit URL actual story. No need to get upset.

MIDGETonSTILTS17935d ago

Motorstorm 2 deserves a remaster.

The balanced monster trucks vs dirt bikes.

chicken_in_the_corn935d ago

Why a remaster? A new game would be so much better

MIDGETonSTILTS17935d ago

Because it’s been designed already…

Azfargh934d ago

I would be happy with just that at 60fps... but... if it were a new game with course maker, 50 cars racing at the same time, focusing on Pacific Rift and Monument Valley... I would feel way better

MIDGETonSTILTS17932d ago

That sounds like alotta extra work for content nobody is clamoring for.

Classic maps for me please. I actually want the game to release.

MaximusPrime_935d ago

"To set some expectations, I'm not working on a racing game.
So sorry, no DRIVECLUB sequel, MotorStorm successor or ONRUSH offshoot.
This is something very different to anything I've worked on before"
So it will not be a racing game. That's a shame. :(

moriarty1889935d ago

Agreed. Driveclub and Motorstorm were great games and deserve sequels. Onrush was fun for me as well. I wonder what type of game he will unveil when the time comes.

Mr_Luke935d ago

Damn, i hoped a DC or Motorstorm sequel... :( let's see what they can pull out from the hat.

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