Post Arcade - Long considered a bastion of single-player role-playing games, Bethesda Softworks’ legendary series of open-world RPGs has cultivated a following of millions of fans who love few things more than sequestering themselves in a room for hours on end and diving into a world made just for them.
As one of these people, I was dismayed when Bethesda announced plans to go the massively multiplayer route with its latest effort, The Elder Scrolls Online. It saddened me that the Elder Scrolls universe was about to grow in ways that would leave me – and I assumed lots of other long-time Elder Scrolls fans – disinterested and disinclined to play.
But then I had a thought: What would happen if I simply refused the game’s MMORPG premise? What if I approached it in much the same way I would any other Elder Scrolls game, ignoring to as great an extent as possible all of the other human-controlled champions gallivanting about? And so I began playing with this peculiar aim: To purposely become a multiplayer misfit. A dedicated introvert in a game intended for interaction. An outcast playing on the fringes of an online community.