Destructoid writes:
Whether you like it or not, a sequel to the 2007 original IP of the year, BioShock, is marching with irresistible inevitability to our consoles. Some gamers can't wait to return to the underwater city of Rapture and do it all over again, while others are more guarded and dread the soulless franchise machine's potential death-knell for one of recent gaming's most inventive and unique adventures.
Regardless of which you camp you fall into, it cannot be denied that a number of potential problems face those who would create a sequel to a game that stood up so well as its own complete package. The trouble is, when your motivating aim is money, you're not going to be too careful about the pitfalls, and I have a feeling Take-Two will stumble into every single one.
[Warning: Spoilers after the jump.]
Learn where you can get BioShock Remastered for free and enjoy playing it on your devices, including the Steam Deck.
Console Creatures writes, "The BioShock film at Netflix is still happening but with a reduced budget."
It's 10 years too late for a BioShock film. The world of Rapture would have been perfect for a film. It's actually a good candidate for proper utilization of 3D, for increased depth rather than bullshit popping out of the screen. It could really show off the underwater city that way. But BioShock as a brand is so irrelevant these days that a film just doesn't make sense. Especially considering it would need a big budget and top notch effects to really take advantage of the IP.
Netflix greenlights anything, so that shows me very little faith in the project. Enough to just crap something out as they're, more and more, known to do.
I'll laugh if it turns out to be better then the Borderlands movie
2K Cloud Chamber is ramping up recruitment with 30 job offers on its BioShock team. There's still no word on when the game will launch, though.
Actually looking forward to playing "Judas" from.Ken Levines development team .
The "sequel" to Bioshock needs to be a *prequel*.
We gamers need to know and experience Rapture as it was BEFORE the Eutopia became a dystopia.
If you read the article then you know the problems with having a sequel which is what i thought too. See the reason Bioshock is so fun is because we dont know the exact details of what happened. All we have is a vauge outline. Thats what made it so fun and intersting. If you have a prequel it just takes away all the mystery and it wont be much.
A good example is a show like Lost. Lost is a show based of questions and mysteries. If Lost answered all its questions then it would be a really boring show. I'm not sure how this sequel is gonna turn out but I hope they do a good job.
As much as I love the series, I don't think it's going to be very good.
I dont hold out much hope for the sequel being very good. First I dont know how they would do it. I dont see a prequel being any better then a sequel. Maybe they could do something in the same "universe" but what good is that as a sequel if you are no where near Rapture? I dont know. My dread isnt helped by the dev having come out saying he didnt think stories in video games were that important (or something like that).
I forsee a bad movie with a bad videogame co-released in 2k's future.
But it should continue in name only.
Instead of continuing with the story of Rapture, I would like them to instead create another interesting location filled with new characters from a different period of time.
The Bioshock idea should be expanded, bringing forward the values of the original with a new location to explore.