Top
120°

Nintendo 3DS Isn’t Powerful Enough To Handle NES Remix

The NES Remix series — Nintendo’s unique experience that chops up classic NES (Nintendo Entertainment System) titles and serves them to fans on a silver platter in the form of timed mini challenges — won’t be coming to the Nintendo 3DS eShop any time soon.

In fact, it will probably never make it there. But there’s a good reason why, and the director of the NES Remix series, Koichi Hayashida, recently explained that the Nintendo 3DS hardware didn’t have the “horsepower” to achieve the desired outcome.

Read Full Story >>
nintendonews.com
Oculus Quest Giveaway! Click Here to Enter
The story is too old to be commented.
DanManDantheMan2099d ago (Edited 2099d ago )

And the worst interpretation of news award goes too...

nintendo_fan_4life2099d ago

You've clearly misinterpreted what the director states:

"But, if you step into the shadows a bit more, in order to accomplish what we wanted with NES Remix, and get the effect we wanted out of it and the value that we wanted it to have, we needed some more machine power."

randomass1712099d ago

I honestly think they were trying to say that they wanted to use an HD console for the game. There is no way in hell 3DS could not run the 8-bit challenges in NES Remix.

nintendo_fan_4life2099d ago

Also, I didn't mean to click "Agree" on your comment.

Benjaminkno2099d ago

Yeah, not even the NES can handle NES games...

eyeofcore2099d ago

People... I guess you do not get it...

NES Remix 1 & 2 are using in a lot of mini-games/games effects that are not possible on Nintendo 3DS and he said that is harder to develop for 3DS which is correct since GPU is DMP's PICA 200 which 99.9999999999% programers never worked on and is an Open GL 1.1 while to have those effects you need at least Open GL 2.0 and you might think how when those effects look simple... People... Nintendo 3DS is powerful as Gamecube, almost but not as Wii if they wanted to emulate Open GL 2.0 effects... Only way they could is by doing low level coding in Assembly and that is such a pain, but it can really pay off because it uses most out of the system. Look at Iron Fall, you could think that Gears of War at 30fps would be possible with little compromises and look at how Resident Evil Relevations and Monster Hunter Tri/Tri Ultimate and 4... NES Remix budget are not high... Its not a AAA game...

eyeofcore2099d ago (Edited 2099d ago )

I assume that people that disagreed do not have basic knowledge of software and hardware so I am going to simplify it for you all...

DMP is a Japanese company that creates low power mobile GPU's and PICA is sort of their own GPU micro architecture thus vast majority of developers never had any previous knowledge and experience with it and is an unconventional GPU like Gamecubes and Wiis GPU that have TEVs and not conventional TMU/ROPs thus it has major incompatibilities in the same manner as lets say PlayStation 3s CELL CPU/Processor for irs unconventional architecture/design.

Anyway... PICA 200 is Open GL 1.0/1.1( DirectX 7/8 a like) feature set GPU thus many effects are not possible since 3DS processing power is nothing to sneeze at. You could "have" those effects by "tricking" the hardware in doing so by emulating which is more resource/processing power intensive then on hardware that natively supports one of those features.

Assembly is low level code which means that it is closer to hardware or as programmers like to say "to the metal", it is something like writing direct guidelines for the hardware rather than lets say Java or C++ code which is medium to high level code which is more flexibile while considerably or vastly less efficient since there is mode codes and it takes more time for hardware for its self by its own to figer out how to execute those instructions. To simplify it further...

Imagine many many roads and you have destinations to reach, Assembly is something like GPS for hardware as programmers can input the shortest route for the hardware to execute its task for same resulr then lets say C++ which you could say it is like having a map and you(hardware) needs to find a way by yourself to reach that destionation thus it takes more time to execute the task so you in the end spend more fuel(processing power) than you would with GPS. Programmers need time to create a map for GPS(direct instructions) for you(hardware).

Another way to describe it like you want to reach your destination and you need help to reach it. Lets say Assembly is a person in front of you that knows the neighbourhood that you are in thus he can in more quickly and timely manner instruct ylu how to reach it without any delay while imagine C++ is a same person on the phone but it takes time to call it and for him to pick up and then instruct you and since he is not next to you then depending on that person(code), it may have difficulty guideing you(hardware) thus it takes you more time to reach the destination...

Do you all understand now, even a little more than before?

Tiqila2099d ago

what effects are you talking about that are only possible in Open GL 2.0 and not in 1.1? They must be quite amazing. From the video I saw the NES remix has very average visuals... nothing that can not be done on 3DS without having to use assembly.

randomass1712099d ago

"Nintendo 3DS is powerful as Gamecube, almost but not as Wii if they wanted to emulate Open GL 2.0 effects..."

You sure? I'm pretty sure Miyamoto once said they had Mario Galaxy running on 3DS, but they couldn't do more with it because Mario was too tiny on the screen.

OtakuDJK1NG-Rory2099d ago (Edited 2099d ago )

not to mention
Resident Evil Revelation
and Smash Bros. visuals.
Also Fire Emblem Awakening and Monster Hunter Tri Ultimate.

mezati992099d ago

that's about the stupidest thing i've ever heard

Show all comments (27)
The story is too old to be commented.