Cloudbuilt – PC Review | Chalgyr’s Game Room

Cloudbuilt – PC Review | Chalgyr’s Game Room

Chalgyr|12 years ago|Cloudbuilt

Chalgyr's Game Room writes:

Providing players with a sense of on-foot mobility has been an evolutionary process since B.J Blazkowicz took his first steps in Wolfenstein. Shortly thereafter, a player could circle-strafe, jump or rocket jump in games such as Quake, Doom and Unreal Tournament. Players would even take it upon themselves to abuse the physics engine just to squeeze even more momentum out of a game, leading to the concept of Bunnyhopping – essentially defying friction by crouch-jumping to gain more speed than the game intended. In the modern shooter, we now have mantling over obstacles from cover, double jumps, dolphin dives, roadie runs and wall climbs. Things really hit their stride (terrible pun intended) with Mirrors Edge, an over-the-top first-person game focused solely on parkour along high-rise buildings. Just recently, Titanfall provides the most accessible and gratifying free-running system, allowing for easy map traversal both vertically and horizontally.

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