'Having finally obtained a PS Vita and gained the ability to play PSP games, I have been able to try out the Disgaea series, something I have wanted to get into due to my love of other SRPGs like Fire Emblem and Final Fantasy Tactics. Having played for a few hours and after running into many difficult fights, I have noticed that the game is incredibly keen for players to grind. I mean, in a game where the level cap is 9999 and you can grind up weapons, armour and healing items to that level as well, you might as well package the game with a pepper mill and some wheat for the amount of time you’ll be spent grinding.'
A Japanese PlayStation Store page for Disgaea: Afternoon of Darkness, the PSP remake of the original Disgaea: Hour of Darkness, has appeared.
Were in the day and age where alot of titles are translated. I believe this should show up for other regions. Come on sony we like rpgs in the west to. Not everyone wants action action action all the time.
I say this as a fan of playstation. I prefer playstation games
From Boltrend Games, a team known for their RPGs, comes a new version of Nippon Ichi Software’s excellent Disgaea franchise, Disgaea RPG. This represents the sixth in the Disgaea series. A turn-based title, based on the anime and RPG series, sees the return of Prince Lahari, Angel Fionne, and Vassal Etna. They go on an all-new adventure filled with both joy and sadness while travelling Earth and the Netherworld. Help them pass the Netherworld with care, as everyone’s moral compasses are known to be skewed.
Toby @ FG: The Tales Of series is 25 this year, but are all the retrospectives building up to something?
Down with grind lol.
I don't play many JRPG's so I don't run into grind there much, but I'm an achievement whore and the grindy ones can go fuck themselves.
I don't mind a bit of a grind, but I hate when you have no chance advancing in a game unless you train for some ridiculous amount of time. It's just unnecessary.
When I do excessive grinding on an RPG I turn on some music to make it less of a chore. Work for me to some extent.
The reason I've put off FFXIII for so long
Once you reach Grand Pulse they expect you too stay there and grind because the enemies there are all significantly stronger than the ones you've faced leading up to that place
Problem is that I can't stand the battle system; with the unnecessary fragmentation of abilities (why aren't healing and buffer magic in the same paradigm? lol @ having to switch paradigms just to cast one spell) which can only be transitioned to after watching your party do their best Ginyu Force impression.
Count me out
Usually, or at least to me, gameplay and the combat system will make me overlook the grinding aspect of JRPGs.
But I've found out long ago that I am a creature of habit, I love being beyond lvled up to crush my foes and those pesky bosses. Matter of fact, it's become now a habit to grind whenever I can.