One of the biggest tasks of being a developer in this day and age is creating an experience that really stands out from the pack. There is no genre where this is more relevant than the first-person shooter arena, where copy and paste seems to be the de-facto standard for most companies. Last year a little-known developer named Monolith Production broke that mold when they released F.E.A.R. for the PC. At the time there were no plans to bring this game to consoles, and once again we controller-loving folk were shut down. Thankfully a year can make a huge difference as we are now given a chance to discover one of the best FPS experiences ever created.
F.E.A.R. leapt out from behind the TV to scare gamers witless and ruin their underpants in 2005. Amalgamating elements of Hong Kong action films like Hard Boiled with the Japanese terror of The Ring, Monolith hit the nail(gun) on the head. Apart from a large number of grey corridors, it was a tremendous game and one that has had many playthroughs.
Between battling Replica soldiers and keeping in touch with his family, Point Man took some time to off of F.E.A.R. operations to talk about his life behind the scenes. Although Point Man could not provide any real personal information and didn’t seem to have much of a personality, he did give us some tidbits about his likes, dislikes and opinions about his missions. We had to get the best typist in the industry to keep up as the interview went really, really fast.
The Merriam-Webster'a dictionary website defines an achievement as a "successful result brought about by hard work." However, the following achievements could not be classified as either being considered successful or the result of hard work, mostly since these achievements are boring.
Personally, I think most achievements are lame. But for me, nothing is worse than ones that require you to either watch the opening sequence, do the tutorial, or watch the ending credits. I also hate story-based achievements. It's so silly to give an achievement for doing things that have to done in order to advance the storyline. I think the Half-Life 2 achievement is clever. Besides, it's not the points that matter; it's the fact that you did it in the first place. I don't think points should be rewarded for achievements, but maybe that's just me.
Don't forget Quake 2......the full version was a bonus game with Quake 4.You get achievements after every chapter (around 8) with........0 points.
I'd have to say the achievement for watching the credits in Assassins Creed. I just left it running whilst I got something to eat, got back and 50G. Definitely earned that one, that sandwich didn't make itself.
Also any online achievements in general, especially in games with terrible multiplayer.
do we NEED a article like this every 6 week ??
do we really need that ?
"the most easy/lame achievement/trophies "
Seriously
My Beatles Rockband only came with 3 instruments but I have played it with friends and all 4 of tapping and singing along. But who is this guy to tell us how many people should be playing a game to make it fun? Screw that guy.
Not to bash you in any way zero, but please stop posting old reviews. There's plenty of new games you could put on here. I know your gona say its not old but then again, nobodys gona wanna see a gears of war review two weeks from now either.
I understand that you guys have a million sources for reviews the same day or even before a game releases, but our site doesn't have thirty people working around the clock to deliver these. I am going to continue posting these as some people do value our opinion. If you don't want to read them, simply don't click, but from our tracking they are getting good hits so someone obviously wants to see them :)