The hardest game of the year, reduced to the length of an episode of Gilmore Girls.
If the opening of door/chest animations were shorter 15 minutes could of been shaved off the total time Why does my 55 strength character open a door or a chest like he's a wuss
You can complete Morrowind's main quest in something like 15 minutes. That's a game with 100s of hours of gameplay.
Lol I like to think of my swordsman as 'tentative'. This game really is fantastic though. I never would have thought I'd be the guy to squeal upon increasing my health by two. For me, it's just ridiculously satisfying!
i have never played dark souls seems like those who do become fanatics lol
in the first one hour what was i doing.. hmmm.. dying in the tutorial.
I was trying to kill that damn troll with the club... After he crushed me several times(as he should have) I walked away in defeat saying "Enjoy what little time you have left on this hill. I'll be coming back for you." And I did... And it was glorious. *Yes I did actually say that aloud haha. I own my dorkiness, as I tend to role-play my characters in whatever game I'm playing.
So I guess by most people's logic Dark Souls II is now a one hour game? I'm not watching the video since I haven't played it yet and I can't wait to but it must really be something.
it's a lot of fun. however, there are many bosses/parts of game that can be considered optional. i preferred to see all of the game. again (like in dark souls) they've done a great job with the layout of the game.
I'm guessing that your post is a jab at the fact that GZ has less than an hour of meaningful gameplay. No, DS2 is not a one hour game. Same can't be said for GZ however. 9% story, 91% padding
If GZ is a ten minutes game, then by the same logic, Dark Souls II is a one hour game. I agree that GZ doesn't have a lot of story in it but I wouldn't say 9% story, 91% padding. Unless you consider gameplay padding... which would be strange. I would say at has more story than that because of the tapes but they don't add that much to it. The extra missions add a lot of content by themselves and some have different endings as well depending on how what you do. Those extras aren't padding. Padding would be what you have to do once you're done with all of the missions. That is, doing them on hard, trying to get rank-s, achieving 100%. THAT'S what padding is. And you'll only try to do those if you're really in the game. Otherwise, play all missions only once on normal and you should get around 5 to 7 hours depending on if you're a rush or not. If you want to judge GZ's length by the speedrunning time of the first mission then judge every other games by that standard. GZ isn't a long game, I agree, and it's not for everyone but it definitely longer than an hour or two.
He generally has a hatred for Japanese games, particularly those that have a Japanese feel to them. Since Dark Souls doesn't feel like a typical Japanese game, he's not gonna hate on it. Then again, he may just do it anyway for the sake of bashing Metal Gear. In any case, the point is that ANY game can be completed in a ridiculously short amount of time, if you skip past most of the content. Judging a game by that is utterly stupid.
title is kind of misleading - he just isn't "beating the game in an hour"...he's also ignoring much of the game in an hour. i don't see the point of it.
Yeah that's what speedruns are all about. In the end, most games can be beaten very fast. I think someone beat the first Dark Souls in less than an hour and I remember putting 200 in it.
The title does not say completed the whole game in one hour. It says he beat the game which he did, I dont see how it is misleading.
In the same way people who speedrun through the mario game get the flutes to skip a good portion of the game.
You can race through the areas if you know how and use force and fog gates to survive but that defeats the point. A max lvl char could probably do it properly in 2-3 hours
3:51 "1..2..3..4..5..6.." *Victory* That was hilarious.
One does not simply speed run through a dark souls game. Unless of course you exploit certain glitches or have had more than one play through. I tried a speed run of banjo kazooie and by the time I got to clankers cavern the time was up. These speed runners are like NASCAR drivers who take a shortcut through the middle of the track and then claim to hold the lap record.
Oh I see, so using the same logic a lot of people aplied to ground zeroes this game must be real bad XD /s. Props to the runner
That's not nearly the same. This is a speedrun, the other one is the actual length of the paid demo.
My coment was directed at the people who said that GZ´s game time was equal to it´s fastest speedrun, and not the full playtrough with side missions and easter eggs and all. make no mistake, I´m not saying the game wasn´t short, I was just mentioning how some people can take things completely out of perspective
One hour ?! For a retail game of $60! It must be a demo! And people are mad at ground zeroes for being $30 PFFFT. Jokes aside I can't wait for my dark souls copy to arrive whenever the PC version launches
Not surprised. The Dark/Demon's Souls series use a cheap way to make the games longer than they really are. Basically every time you die you will spawn at the first level and you have to fight the same enemies again and again.
@plazehd If only more folks realise this or simply admitted it to themselves we could avoid these stupid debates. The enemies aren't hard as in complicated attacks that are unpredictable, their simply overpowered. Resetting all the enemies upon death isn't to make the game harder, it's to lengthen it. It's the same design as the old school arcades which was intended to keep you spending quarters whereas now it's being used to falsely extend playtime to justify the $60 price tag. If we didn't have some fans using the souls series as some ridiculous way to feel good about themselves the series could really take off. A game with such good gameplay should be experienced by all, not a few nutbags that can't separate fantasy from fiction.
Any well made rpg should not be able to be beaten in an hour. The point of an rpg is to level up and become strong enough to tackpe greater foes and darker lands. Pathetic when you can beat the game in an hour with a lowbie weak hero. All the game is, is memorizing the dungeons and remembering not to get killed by the same thing twice.
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