CVG writes:
Perhaps the gaming series that has coped with the development cycle problems best and done most for sandbox gameplay is Grand Theft Auto.
Launched in 1997 in a whirlwind of Max Clifford-generated controversy, the original developers DMA Design (who became Rockstar North) defined the free-roaming violent and vehicular action template with GTA.
"Up until that point, with very few exceptions, the game world was passive, or at least offered only minimal interaction with the player such as falling blocks, rising spikes or, if you were very lucky, swinging ropes," says Brian Baglow, CEO of Indoctrimat PR, who worked for DMA Design.
"GTA turned this on its head and made the player just another character in a whole world going about its daily business..."
Fallout 3 game designer Bruce Nesmith explains that the upcoming remaster should revise the game's gunplay to be more modern.
Give us FO3 with all the dlc remastered like ESO. Load times faster, quality of life improvements, gun play improvements
I believe it shouldn't just be graphical they should make improvements where they can to make the game better. A simple face lift isn't what's needed
Still my favorite one. I remember getting a digital copy of FO3 when I got FO4(XBO). It was nice to finally play a stable version of the game. Then when I got a Series S it was an even better expierence. Quick resume and FPS boost made it feel like a whole new game. Updated gunplay would be very welcome though. One of the few things FO4 did better.
The rumoured Fallout 3 Remaster is still in development, but it will be years until fans get to play it on new platforms.
It's crazy New Vegas wasn't worked on first to launch alongside Fallout Season 2.
They could have added all the cut content they had planned but didn't have enough development time to add, possibly even expand on it a little more. For example, have the Vegas strip as one big hub over being chopped into smaller sections we have to keep loading into.
The only Fallout game I’ve played, PS3 had to keep stopping every few minutes to save. Next thing I knew the credits were rolling and I never did any side quest. I never replayed the game because of all the bugs the game had.
World of Warcraft developers discuss the game's decades-long lifepsan and why the game continues to be the biggest MMO ever.
gta is the best...