On the surface, Fight the Dragon is a dungeon crawler RPG in the style of Torchlight and Diablo. You know the drill: choose from the archetypal fighter or mage character and hammer enemies with your RSI inducing main attack, while using special area of effect or high damage moves by spending from your mana/rage pool. It's nothing new and at the moment combat unfortunately feels rather flat; a lack of moves, variety and sound design reducing the sense of impact. As you cut your way through enemies you'll level up, allowing you to put a point into either Strength, Defence, Luck or Endurance. And of course there's loot, a lot of loot... maybe even too much loot, as stopping to hurl away all the useless junk you've amassed every five minutes when your inventory becomes full is infuriating.