Ryan expresses his opinions and concerns on the Indie market and the Playstation 4.
No alone, but a great mix of Indie, Mid sized and Triple A' games can.
^This. Indies cannot carry any platform. But they made fantastic additions to any library.
Exactly. For me, the best part of last gen might have been the amazing 'indies' and downloadable games, like Super Meat Boy, ilomilo, Journey, Trials, Mark of the Ninja, Defense Grid, etc etc. Many of those have entertained me more and longer than many A-games managed to do.
Totally agree. Indie games may be fun, but hour long games can NOT carry any platform. Look at the Vita with 80% of it's games being indie games. Some great exclusives goes a LONG way
They are the perfect filler to keep gamers from experiencing droughts. Unlike in the past, the indies are basically akin to what used to be those mid-level games (read: Not AAA) that came out in the PS2 era. They were more niche titles. But, were able to garner sales and attention enough to keep getting support. Between the indies, exclusives, multiplatform, and F2P titles, the PS4 should be filled to the gills with gaming options.
What kinda question is it anyway, maybe if the PS4 was not getting all the best multiplats along with THE best looking exclusives e.g Infamous, then we could have some concern but as that isnt the case we dont even need to discuss it at all let alone have an article about it.
I wouldn't say they, alone, can carry it, but it is definitely a piece to the puzzle and a nice element for the PlayStation ecosystem as a whole, particularly with games like flOw and Fez, where you buy it once and can play it on PS4, PS3, and PS Vita.
Pretending that indies alone dictates PS4's future is ridiculous. However, the different experiences from these highly creative developers means that it will have much more going for it on the game front, from now and pretty much until the end of the cycle. Not just smaller 2D spite-based games, but larger more ambitious, almost-AAA quality games like SOMA, Rime, Shadow of the Beast, Everybody's Gone to the Rapture and Daylight, Earthlock and No Man's Sky. These games fill in the gaps between the steady flow of AAA games, and ensures there's never nothing to play. And what is great, is that so many of these indie games will be sleeper classics. You're gonna see more and more ambitious devs with greater resources putting out larger games on consoles, that we're so used to seeing on PC. ----- The author has this to say: "We have a crap load of indie games to get through before all the fantastic and innovative titles hit the console". I LOL'd. Indie games are the fantastic and innovative titles, and the fact this person thinks they are just a stop-gap that people have to trudge through is hilarious. There's been more raw creativity going on from indie devs than, AAA experiences in the past 5 years.
Agreed, he forgets that most these devs creating triple A titles now were either game testers or started off as an Indie developer to make it where they are now.
I LOL'd at your LOL. None of the indie titles look fantastic or innovative. And I don't like CoD or Titanfall or any FPS AAA stuff. But indies just don't look impressive. I'm sorry, but the indies ARE stop-gaps to me.
"There's been more raw creativity going on from indie devs than, AAA experiences in the past 5 years" Prove otherwise. It seems like you're judging games on their visuals as to how they compare as an overall gameplay experience.
Visuals are apart of the experience. If films looked like they did in the 90's, not many would be cool with it. But for some reason I have to be okay with games that look like they belong in the late 90's and early 2000's? No thanks. By the way, burden of proof is not on me. Indies have to carve out their own niche. If they do, good for them. That doesn't make me more interested, but I don't wish anyone badly because that doesn't get me anywhere.
They would have to stay exclusive and utilize the hardware more and more.
Indie is just a brance - albeit a strong one - for all of the big three. They are just a branch nonetheless.
Lol no. Indie games are fine and cool, but to think they alone can help the PS4? Even though games are getting bigger and more expensive, we still need them. They're still a fundamental part of the visual entertainment industry. Plus, not all indie games are great. Big budget or not, there's always bound to be plenty of stinkers. It's best to find the balance between having enough indies and AAA games.
Can Indie Games Carry PS4 to Greatness? Answer is in the past... look at OUYA, and many other indie machines that offered the world and in the end died, Indies will never alone carry any system to greatness.
OUYA's fate was decided when it was delayed to the point of being unacceptably out of date and offering emulators that you have to BUY.
never alone, im happy with sony advertising indies and trying to bring more to the mass market. Steam World Dig was a fun game and the ending surprised me especially not having a good story to begin with.
Yeah. Indie games can carry the ps4 to greatness... along with a bunch of exclusive AAA games.
No no no! Most of the indie games are shit! I didn't buy a brand new powerful system to play 8 bit indie games!
Yes, most indies are sh*t. Cause you've played close to 90% of them, right? The vast majority of the indie games released so far on next-gen console's aren't even 8-bit, genius. Try expanding your knowledge of the indie scene before shooting yourself in the foot like that.
At this stage I encourage people to play the best of last generation that they haven't played. Wait until The Order before you consider getting a PS4. Wait until Quantum Break or Sunset Overdrive reviews (or longer) before considering Xbox One. Here's some that I either liked a lot or never played: Multi (haven't played): Alice: Madness returns Wet Deadpool Anarchy Reigns Multi (have played): Dishonored Limbo The Cave Bioshock (Xbox360 version looks better than PS3's) Bioshock Infinite (PS3 version is at least as good as Xbox360's it appears). PS3 exclusive (have played): The Unfinished Swan Papo and Yo Puppeteer (art design is far better than gameplay but if it's cheap) Uncharted 1,2 and 3 (if you only play one, play part 2, just because it's easiest and most balanced overall). Rain Heavy Rain (scary game in parts really). Beyond Two Souls The Last Of Us (fun and not too hardcore multiplayer too) Motorstorm Apocalypse - graphics are chunky rather than pretty but it's certainly detailed enough. Xbox360 (console exclusive- haven't played): Alan Wake Super Meat Boy I think this demonstrates I am more of a fan of Sony games. It's not that there isn't interest in Perfect Dark Zero or Banjo Kazooie: Nuts and Bolts but the former was released a long time ago and is like playing an arcade game- is that enough post Half Life 2? The latter is too complicated in control system- such a pretty game too but overcomplicated in building a game around how you're going to get from A to B. The 360 ended up with a line up that was arguably less interesting in terms of console exclusives than the original Xbox! The original Xbox had the USP of being so much more powerful than the other consoles and being able to port PC games easily.
Sony's fantastic first party AAA games, the best console version of AAA multiplats, indie and free to play and all this is a killer combination. Couple that with PS+ giving 12 games free a year and there is nothing that can touch it.
Asking this is like asking if indies can carry the PC market or the Wii U. The answer is no. The support is great and is basically more stuff for a gamer's library, but indies cannot carry any platform on their own because of their lack of media coverage and popularity.
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