Microsoft Considering Hardware Accelerated Ray Tracing But Not With DirectX 12
Hardware accelerated ray tracing is a fascinating technology able to deliver amazing visuals, as mentioned by the newly appointed Xbox head honcho Phil Spencer a while ago and during a livestreamed talk at build Development Director Ales Holecek was asked if the company has plans for it, and he responded that the company is looking into the tech, but it won’t be part of DirectX 12.










