During Build Microsoft had a series of livestreamed talks about DirectX 12, and the one starring Development Director Ales Holecek was particularly interesting, as it gave a few more details on the API, and even made a comparison with AMD’s Mantle.
At GameStack Live, Microsoft announced and released the new DirectX 12 Agility SDK, which delivers DX12 Ultimate features to a larger base. There will benefits for Xbox, too.
Pretty cool. Should help devs adopt more modern rendering techniques on both PC & Xbox rather than have to target old versions to cover the majority of their users.
DSOGaming writes: "NVIDIA has just released a brand new driver for its graphics cards. According to the release notes, the NVIDIA GeForce 451.48 WHQL driver adds full support for the DirectX 12 Ultimate graphics API. Additionally, this driver supports Hardware-accelerated GPU Scheduling when used with the Windows 10 May 2020 Update."
DSOGaming writes: "Microsoft has released the highly anticipated May 2020 Update for Windows 10. This Update brings support for both WDDM 2.7 and DirectX 12 Ultimate. Moreover, it packs some Xbox Game Bar improvements."
Crash restart lockup repeat. Windows. Wonder what will happen to people who take health advice from its creator.
As a note: WDDM 2.7 requires you to have updated drivers (which currently no official WQHL driver w/ support is available for Nvidia yet. Only development branch 450.xx). Also you need a 7th gen or newer Intel CPU w/ igpu, or a 10 series or newer Nvidia GPU, or latest AMD offerings.
Last time I update, the ethernet driver wasnt available so no matter what (even factory reset) I can't go online. The only way to update is to go online lol. Well I always wanted an offline laptop, so I guess got what I wish for :/
MS will have the advantage because developers are going to use DX12 by default since its already there on Windows machines without hassle
Prettu sure, ms doesn;'t know enough abotu mantle, and DX has historically been worse then Open Gl, mantle alternatives.
I'm all for the benefits of what DX12 could bring, and would likely bring! But come on! Does this not come off as Microsoft trying to sell the concept to themselves? All these articles poping up everywhere seems kind of like trying to be the first in line, because your unsure if others haven't brought up all the tickets! Microsoft api is DX12, Sonys apl is Open GL, and Mantle is proprietary! The difference being Microsoft has no need to invest in Mantle, because they own their own apl, Sony has an open sourced apl that's basically free, and Mantle is being sold.
But the thing is they also have plenty of things in common! Main thing being, the ability to develop closer to the metal, but they also share similar development tools.
Seeing how much AMD has praised Directx 12 I wouldn't doubt it being better than Mantle
I can't imagine these next gen game's graphics using more efficiency and freeing up resources on the gpu
Great times ahead
How many fluff pieces are we going to get About Microsoft I swear if people didn't know better they'd think that Microsoft earned this PR but knowing how they operate you can tell they've been steady handing out paychecks to media outlets on Yahoo alone there were multiple articles on the front page from the double performance boost to the possible 360 emulation rumor a ruomor made it to the front page, just saying not even morpheous got that much attention and it was the talk of gdc. This just shows you how deep microsofts pockets are anyways I know already xbox 1 performance better now let's move on