BenchmarkReviews.com: Titanfall has been one of the most-anticipated games of 2014, and for a very good reason. Combining the best first-person shooter aspects of Call of Duty and Battlefield into a mech-themed FPS video game isn’t easy to pull off, but Respawn Entertainment and Electronic Arts do so with great success. Available for console and PC, gamers who want ultimate immersion and control will likely gravitate towards the desktop gaming platform. For good reason then, NVIDIA has focused a significant amount of its resources towards optimizing performance so that players can enable the best graphical quality settings possible.
NVIDIA’s RTX 50 “Blackwell” architecture has been a bit of a bore for us gamers. Apart from Multi Frame Generation, which has limited use-case scenarios, there isn’t much to be excited about. It is achieved using GPU-side Flip Metering. The optical field data is generated using AI models in the Tensor cores.
Between the price, performance and power draw, with the GeForce RTX 5060 Ti, NVIDIA nailed the mainstream formula.
Nvidia writes:
The Nintendo Switch 2 takes performance to the next level, powered by a custom NVIDIA processor featuring an NVIDIA GPU with dedicated RT Cores and Tensor Cores for stunning visuals and AI-driven enhancements.
The raytracing probably doesn't even equal a low end PC GPU, even if it did it would probably be mostly useless. They'll probably force it in some game now that will run like shit maybe 30fps at best, just because "it can do it"
Please. I'd like to play my switch games on my 4k tv without it looking all doodoo.
Nvidia could have said this months ago and cut the bullshit. Anyway the rumors were true.
I'm not expecting of anything from ray tracing but dlss will be the thing that sees the unit get some impossible ports.