During GTC 2014, Nvidia has showcased tha latest version of Flameworks; a system for generating fire, smoke and explosion effects for games.
NVIDIA’s RTX 50 “Blackwell” architecture has been a bit of a bore for us gamers. Apart from Multi Frame Generation, which has limited use-case scenarios, there isn’t much to be excited about. It is achieved using GPU-side Flip Metering. The optical field data is generated using AI models in the Tensor cores.
Between the price, performance and power draw, with the GeForce RTX 5060 Ti, NVIDIA nailed the mainstream formula.
Nvidia writes:
The Nintendo Switch 2 takes performance to the next level, powered by a custom NVIDIA processor featuring an NVIDIA GPU with dedicated RT Cores and Tensor Cores for stunning visuals and AI-driven enhancements.
The raytracing probably doesn't even equal a low end PC GPU, even if it did it would probably be mostly useless. They'll probably force it in some game now that will run like shit maybe 30fps at best, just because "it can do it"
Please. I'd like to play my switch games on my 4k tv without it looking all doodoo.
Nvidia could have said this months ago and cut the bullshit. Anyway the rumors were true.
I'm not expecting of anything from ray tracing but dlss will be the thing that sees the unit get some impossible ports.
Well they certainly arent wasting any time utilizing that Titan Z Gpu.
Its nice to see tech advance.
And so the next generation of game consoles have already been completely left in the dust by PC(shouldn't have gone AMD).
I'm glad I'm a PC gamer. Though I wonder how long it will take to actually implement this in a game. I've still yet to see real time weather effects from Cryengine 4* be used in a game yet.
Looks phenomenal but odds of it being in an actual game, at that level of detail, anytime soon is pretty moot.
However the more new tech comes out that makes it all possible just means when the industry and hardware really find a meeting point than all hell will break loose. Today though what is possible simply isn't feasible quite yet.
Only complaint is smoke needs more contrast visually but as was mostly physics demo it is easy to overlook ;)
I can't wait till what is possible today is actually put together in one place and more importantly hardware can sustain it all.
Bring on the 800 series!
Amazing. Very well done. I wonder about how much resources it takes to generate it.